
smoth's junk.
Moderators: MR.D, Moderators
Re: smoth's junk.
So gave it some thought, I didn't like the lens sensors 
I have replaced them with these green panes of glass. I figured the large visible sensor on the head should be less easily targeted. Right now someone could say "hurr durr I'll shoot out the main cameras with my sniper rifle and it is really easy to shoot a moving 40 foot machine in an urban setting as it charges down an alley at 100+ KMPH. I know this because I play a lot of COD." etc. So now there is no telling WHAT is under that and where the sensors are.. maybe the glow is a side effects who knows!?!? MAGIC TECHNOLOGYSCIENCESTUFF EAT IT MIDICHLOREANS!
Also the lenses while cool looking would not even be a pixel at play distance. This gives me a few things:
1) leeway with fluff, there can be any kind of sensor behind that screen it is all sciency and future tech.
2) maybe it is just for show but being able to see the thing glowing at a distance feels better
3) rool of kool.
*EDIT*

Talking to coresair he felt the feet were too square looking at the base. I feel the base is fine but the feet were too flat.

I have replaced them with these green panes of glass. I figured the large visible sensor on the head should be less easily targeted. Right now someone could say "hurr durr I'll shoot out the main cameras with my sniper rifle and it is really easy to shoot a moving 40 foot machine in an urban setting as it charges down an alley at 100+ KMPH. I know this because I play a lot of COD." etc. So now there is no telling WHAT is under that and where the sensors are.. maybe the glow is a side effects who knows!?!? MAGIC TECHNOLOGYSCIENCESTUFF EAT IT MIDICHLOREANS!
Also the lenses while cool looking would not even be a pixel at play distance. This gives me a few things:
1) leeway with fluff, there can be any kind of sensor behind that screen it is all sciency and future tech.
2) maybe it is just for show but being able to see the thing glowing at a distance feels better
3) rool of kool.
*EDIT*

Talking to coresair he felt the feet were too square looking at the base. I feel the base is fine but the feet were too flat.
Re: smoth's junk.
its good- and it is such faces that make a robot distinctive- never forget the uprising of the toasters in galactica.
Also remember most of the time people will look upon it from way up high- so small details get lost - and he is "that blind robot"..
inb4 large samura helmet insigna installations like the ta coms had to make the easy identifiable
Also remember most of the time people will look upon it from way up high- so small details get lost - and he is "that blind robot"..
inb4 large samura helmet insigna installations like the ta coms had to make the easy identifiable
Re: smoth's junk.
I know not everyone favours that gritty battleworren look... but.. those are mechanical parts at your feet, and beeing constantly around sand, dirt and abbrassive material in general should wear them down..
inb4 Its the future, bitches, everything is diamond!
http://www.youtube.com/watch?v=2hfOJSLNJDs
http://starwarsmodern.blogspot.de/2012/ ... -from.html
Its about telling a story- of a past and a future which have never exited.
inb4 Its the future, bitches, everything is diamond!
http://www.youtube.com/watch?v=2hfOJSLNJDs
Meaning, the dessert has worren down diamonds to small microdiamonds. And guess what they use to cut diamond? So yeah even in the future... nature gets to you.high olivine content. Many sands, especially those found extensively in Southern Europe, have iron impurities within the quartz crystals of the sand, giving a deep yellow color. Sand deposits in some areas contain garnets and other resistant minerals, including some small gemstones.
http://starwarsmodern.blogspot.de/2012/ ... -from.html
Its about telling a story- of a past and a future which have never exited.
Last edited by PicassoCT on 27 Jan 2013, 17:49, edited 1 time in total.
Re: smoth's junk.
yawn, this again.PicassoCT wrote:I know not everyone favours that gritty battleworren look... but.. those are mechanical parts at your feet, and beeing constantly around sand, dirt and abbrassive material in general should wear them down..
IRL scratches from sand are very small in comparison to the size of the unit. Unless there is massive neglect, we are talking left outside, and repeatedly slammed into one another there would not be any visible wear at this texture scale. I am pretty sure I have been over this.

mostly what you would see is the sand and dirt forming a sort of film on the unit.
There are scratches but at a distance they become visually non-existant

in a moist environment tanks may show rust and scratches more visibly but it is dependent on the environment and what they were driving through

Of course that would require an alternate dirt application based on the map and either a new channel or yet ANOTHER texture for shader passes to be assigned to the correct areas.
Not that you actually ever payed attention but I did do dirty on ace units in GRTS:

No one ever really looks before they talk
all those micro scratches on such a large scale merely give dirt a place to rest, so dirt accumulates. However it is my belief that the pilots and crews who would maintain a mech at least clean their machine.
So there is your answer, I am tired to replying to the "rust it up unrealistically" requests.

Re: smoth's junk.

Right hand
Hammer fist - once used to drive in pilings and do general cement busting, it has been reworked to pound enemy units.
Back units
100mm cannons - MORE GUN
left hand
3 barrel scatter gun, because 2 wasn't enough.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: smoth's junk.
Great texture, and very informative. I'm surprised at how much it has changed since you showed an earlier uv-layout. I'd be in a bit of trouble if I had to move that much around, I think.
And I'm still curious what you meant with (room on the texture for) new body parts. Like mark II legs or something? Or is it just armour over exhaust-grills and stuff like that? Anyway, neat stuff.
And I'm still curious what you meant with (room on the texture for) new body parts. Like mark II legs or something? Or is it just armour over exhaust-grills and stuff like that? Anyway, neat stuff.

Re: smoth's junk.
Glad it was educational. It isn't too bad as far as moving stuff around. Generally I plan things that way. There is another 5-10% of texture space that can be recovered using a few more tricks depending on what I decide to do.FireStorm_ wrote:Great texture, and very informative. I'm surprised at how much it has changed since you showed an earlier uv-layout. I'd be in a bit of trouble if I had to move that much around, I think.
Stuff like jumpjets, radar fins, etc. unlike gundam this is a concept I am working out with no reference. As such I am trying to cover as much as I can. the idea is is to have as many parts as possible to cover as many variants of this "demi frame" as I can. I plan on leaving a little space in the end to allow me to add a few more features if I think of any thing else.FireStorm_ wrote:And I'm still curious what you meant with (room on the texture for) new body parts. Like mark II legs or something? Or is it just armour over exhaust-grills and stuff like that? Anyway, neat stuff.
Each mecha will have it's own large uv so the MKII of this demi frame would be a whole new uv. This particular mecha is meant to be the earliest still used design.
Re: smoth's junk.
Jumpjets look good. Sensors look generic hexa-radar-dome. Anyone any alternatives?
Re: smoth's junk.
Better to be generic so people recognize it as sensor pack
Re: smoth's junk.
If it was my dome, i would have said exact the same thing. And i would be right, but because its you- alternative view on things in 3..2..1 :D
Military sensors can also look like:

Oldfashioned frail crap
Bulky Cameras(inDomes)

You could even put them on a retractable pole, so sensors are only extended during battle.
They can even look like:

Domes. Damned Domes. Doomed to Dome.
Why has everybody this thing with realism all of the sudden..
Military sensors can also look like:

Oldfashioned frail crap
Bulky Cameras(inDomes)

You could even put them on a retractable pole, so sensors are only extended during battle.
They can even look like:

Domes. Damned Domes. Doomed to Dome.
Why has everybody this thing with realism all of the sudden..
Re: smoth's junk.
Looking good, running out of buts...
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: smoth's junk.
I thought you would heat Picasso's advise to at least some degree. That's because I imagine the sensor pack being rarely used, like on a single unit within much bigger group, and it would need to stick out a bit, for the player to clearly see.
That said, they look awesome.
Looking forward to singing them in action stance. Although, hasn't the extra armoured one lost some wide stance ability due to the hip plates? In any case, great stuff.
That said, they look awesome.
