What causes Vulcan to do dmage to all the units around it?
thanks
Zyxar
What causes Vulcan to do dmage to all the units around it?
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Re: What causes Vulcan to do dmage to all the units around i
For me at least, I got reports that the noselfpwn gadget failed. Maybe that's why. Not really sure what it does.
Re: What causes Vulcan to do dmage to all the units around i
the ejecting shells?
i think it is on purpose (launching nuke missile also does some damage to stuff around the silo and itself)
i think it is on purpose (launching nuke missile also does some damage to stuff around the silo and itself)
Re: What causes Vulcan to do dmage to all the units around i
There's an exceptions list in the noselfpwn gadget. Vulcan is on that list, so it's doing what it's supposed to.Jools wrote:For me at least, I got reports that the noselfpwn gadget failed. Maybe that's why. Not really sure what it does.
My problem is if I try to put aa around it it takes out the aa and I just end up getting spammed with messages about how my units are under attack. It's completely annoying. I've looked in it's fbi file, but there isn't a second weapon for the shells or anything. I know the nuke launcher has two weaons. 1) the rocket 2) the launch explosion, but vulcan only has one weapon. The only other place I can think to look is the script, and I found a part that says something like explode on hit for the shell.
Thanks
Zyxar
Re: What causes Vulcan to do dmage to all the units around i
If I remember the selfpwn file, it was mostly to prevent units like peewees dying to solar collectors hitbox and lousy splash damage ramming into the peewee, but left things like if large cannons go off at pointblank, it puts itself in jeopardy of more damage. As far as the vulcan, the shells are a byproduct of rapid fire and raw power, being so powerful as it is, it was given the drawback to damage itself and nearby units so one could not easily maintain it forever to a potential grace time to the enemy to fight back.
As far as nukes go, I saw launch pads take immense damage launching large rockets in real life. i figured with the power that nukes have, it would be great to have a self damaging mechanic so one can overuse their pads under a short amount of time and lose it, or use it as a self defense mechanism vs. neardeath low tier units attacking it at too close the range.
Edit: As I read the post above this one, the answer for this cause is in .cob, if you can decompile it and then search for shells exploding you will find that is the source of shells spawning destroying nearby enviroment. As I finish reading your post, I soon realize that indeed, you found the answer.
As far as nukes go, I saw launch pads take immense damage launching large rockets in real life. i figured with the power that nukes have, it would be great to have a self damaging mechanic so one can overuse their pads under a short amount of time and lose it, or use it as a self defense mechanism vs. neardeath low tier units attacking it at too close the range.
Edit: As I read the post above this one, the answer for this cause is in .cob, if you can decompile it and then search for shells exploding you will find that is the source of shells spawning destroying nearby enviroment. As I finish reading your post, I soon realize that indeed, you found the answer.
Re: What causes Vulcan to do dmage to all the units around i
Thanks for the answer. We will fix the gadget too.
Edit: the gadget fails because it can't find any units in the exception list. It's probably due to the updated models, but I have no idea why unit names have changed.
Edit: the gadget fails because it can't find any units in the exception list. It's probably due to the updated models, but I have no idea why unit names have changed.