Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.
So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
AIs and mods
Moderators: hoijui, Moderators
Re: AIs and mods
http://taspring.clan-sy.com/wiki/AIsmoth wrote:Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.
So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
I think part of the problem with compatability is the version numbers every mod has.
The AI might support AASpring125S.sdz, but won't recognize (and hence won't support) AASpring130S.sdz.
I'm going to have mine derive the generic name to support mods. AASpring125%.sdz by AASpring*S -> AAS folder.
Currently supports:
XTA
AAS
AAF
XectVsMynn
The AI might support AASpring125S.sdz, but won't recognize (and hence won't support) AASpring130S.sdz.
I'm going to have mine derive the generic name to support mods. AASpring125%.sdz by AASpring*S -> AAS folder.
Currently supports:
XTA
AAS
AAF
XectVsMynn
from the wiki:
=== Info ===
*Status : 0.42
*Compatible mods : XTA, AA, TA:WD, SWTA, TLL, KuroTA, basically all OTA based mods
*Playability : not exceedingly challenging
*Limitations : no support for water maps, limited air support, bad economy, no support for nukes/anti nukes etc.
Note that there is a corrupted config file for TLL which crashes the game right at start, see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3621 for further information
=== Info ===
*Status : 0.42
*Compatible mods : XTA, AA, TA:WD, SWTA, TLL, KuroTA, basically all OTA based mods
*Playability : not exceedingly challenging
*Limitations : no support for water maps, limited air support, bad economy, no support for nukes/anti nukes etc.
Note that there is a corrupted config file for TLL which crashes the game right at start, see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3621 for further information