AIs and mods

AIs and mods

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

AIs and mods

Post by smoth »

Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.

So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
greenail
Spring Developer
Posts: 80
Joined: 13 Dec 2005, 20:16

Post by greenail »

i update the wiki for mine.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Re: AIs and mods

Post by Kuroneko »

smoth wrote:Ok, I an not a lurker on THIS forum, I am too busy trying to help get the eyecandy side of this thing going.

So what I wanted to know is, what AI supports what mods?
Are they stable and is the version in question released?
http://taspring.clan-sy.com/wiki/AI
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

black cat, that does not answer my questions
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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

I think part of the problem with compatability is the version numbers every mod has.

The AI might support AASpring125S.sdz, but won't recognize (and hence won't support) AASpring130S.sdz.

I'm going to have mine derive the generic name to support mods. AASpring125%.sdz by AASpring*S -> AAS folder.

Currently supports:
XTA
AAS
AAF
XectVsMynn
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

from the wiki:

=== Info ===
*Status : 0.42
*Compatible mods : XTA, AA, TA:WD, SWTA, TLL, KuroTA, basically all OTA based mods
*Playability : not exceedingly challenging
*Limitations : no support for water maps, limited air support, bad economy, no support for nukes/anti nukes etc.

Note that there is a corrupted config file for TLL which crashes the game right at start, see http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3621 for further information
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