gl.Texture(":c:" ..filename)Jazcash wrote:Any ideas how to fix this artifacting?
Wind Speed Display
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Re: Wind Speed Display
Re: Wind Speed Display
That worked a treat! I'll use this instead. I did take note of the texture options, I couldn't really find anywhere that explained them though so I decided to leave them alone.jK wrote:gl.Texture(":c:" ..filename)
Could somebody explain each one or link to a place that does?
'n' = nearest
'l' = linear
'a' = aniso
'i' = invert
'g' = greyed
'c' = clamped
'b' = border
Re: Wind Speed Display
n,l,a are texture filters.Jazcash wrote:Could somebody explain each one or link to a place that does?
i,g,t,r are obv.
c & b define what happens if the texture coordinates exceed 0 or 1 by default it's repeat, use google to search for GL_CLAMP_TO_BORDER.
Re: Wind Speed Display
oo I see! Big thanks, for the help here and in #lua.jK wrote: c & b define what happens if the texture coordinates exceed 0 or 1 by default it's repeat, use google to search for GL_CLAMP_TO_BORDER.
Re: Wind Speed Display
Updated!
Changelog
Changelog
Code: Select all
- Now has GUI options that can be toggled via tweak-mode (Ctrl+F11)
- Has the option of being compared to solars or itself
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Wind Speed Display
With the transition to 96 I removed my 95 portable and installed 96 portable. Since then this widget does no longer remember it's position on screen. Every game it is back in the middle of the screen.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Wind Speed Display
Problem solved itself it seems.