Total Annihilation: ARM Missions 1 - 5 (1080p) - Page 2

Total Annihilation: ARM Missions 1 - 5 (1080p)

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by knorke »

bo3, loser choses map!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by 1v0ry_k1ng »

the mission where you rescue the spiders is super duper easy - your com/6pw and the spiders can immediately move towards each-other, meet in the middle and kill everything in 2 minutes flat
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by Forboding Angel »

zwzsg wrote:What was your nick back then? Were you also at +10 in online multiplayer?
I was a nobody (although I did my maps, 1 of which got a really good review on tamec). And no, normal speed in multi.

I always played normal speed back then. Now, I find that it is mind numbingly boring to play that slow.

You're mixing me up with smoth. He's the one that always played at +10 back in the day.
1v0ry_k1ng wrote:the mission where you rescue the spiders is super duper easy - your com/6pw and the spiders can immediately move towards each-other, meet in the middle and kill everything in 2 minutes flat
Good to know, but I haven't played in at least 10 years. I tried that the night before and it didn't work.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by PicassoCT »

1v0ry_k1ng wrote:the mission where you rescue the spiders is super duper easy - your com/6pw and the spiders can immediately move towards each-other, meet in the middle and kill everything in 2 minutes flat
moving my com? Noway.. better slow down, and micro the spiders through all dangers.
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by Johannes »

Jazcash wrote:
Forboding Angel wrote:Compare OTA speed with rts games today. It's like watching paint dry and it isn't fun to watch at all. At +10 speed, the game gets a whole lot more interesting.
Gotta agree with this. Maybe one of the reasons there's such a big skill margin in games like SC2 compared to OTA/Spring Games is because of the game speed. Never really took it into account before.
What big skill margin difference? There's a bigger playerbase and therefore the best are much better and worst are much worse than here, but beyond I don't think there's such a thing. SC2 doesn't really emphasize execution speed in a way that'd make it a hard barrier to learning the game.


And just because TA is slower paced than SC or Spring games, doesn't mean you could actually get away with playing slower. Maybe you want a faster paced game and you up the speed, that's ok but doesn't really make the game harder since nobody played near perfectly controlled TA to begin with.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by Jools »

It's real time strategy after all. Not boulder dash.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by zwzsg »

Johannes wrote:What big skill margin difference?
Between solo from 15 years ago to multi of today? A big margin, no matter which RTS.

If multiplayer was compared ? TA's more skilled.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by Nemo »

I would watch the hell out of somebody posting/commentating high def videos of some of the best demos from OTA multi from different eras. The earliest matches I ever watched of that I'd call competitive TA were games with Gnugs and SYs, but watching them play vs watching (for example) picardoh play...its practically a different game. Both awesome, but radically different.

TA was --plenty-- fast on normal speed in competitive multi, and watching people who were really good was breathtaking in a way that even pro SC2 has never really been for me.

This is really fun forb, thanks for posting. Makes me want to hunt down my discs >_>
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by Forboding Angel »

Missions 6 - 10 up

http://springrts.com/phpbb/viewtopic.php?f=10&t=29170

1080p and studio mic this time.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by rattle »

hellllllo.. .rattle here... gonna masturbate to your smooth voice ;)

was about time someone does a high quality playthrough of this, I've only seen some shoddy quality ones on the tubes,
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Total Annihilation: ARM Missions 1 - 5 (1080p)

Post by SwiftSpear »

Your commentary style reminds me of NintendoCapriSun, although quite a bit more badass and quite a bit less pathetic and sad.

You do a good job of having emotion in your voice and giving a impression of caring about what you're doing.
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