why does this odd behavior happen?

why does this odd behavior happen?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
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Joined: 13 Jan 2005, 00:46

why does this odd behavior happen?

Post by smoth »

Image

the two cloggers need to move past the dominator. However, because they all want to go the same path, the cloggers are litterally pushing to go the the positon the dominator is in. They moved like a triangle...
gajop
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Re: why does this odd behavior happen?

Post by gajop »

i always felt that units in spring fail at avoiding other units properly
most of the unit avoidance mechanic comes from pushing, which would often manifest in commanders bouncing on windmills f.e
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Silentwings
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Re: why does this odd behavior happen?

Post by Silentwings »

I'm just glad that my commander has stopped trying to hump my solars all the time...
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smoth
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Re: why does this odd behavior happen?

Post by smoth »

gajop wrote:i always felt that units in spring fail at avoiding other units properly
most of the unit avoidance mechanic comes from pushing, which would often manifest in commanders bouncing on windmills f.e
before the new pathfinder code, I turned pushing off in my project with no issue. The new spring it is required or units get stuck because of the behavior this shot displays.

Now if there is a cause, maybe a way to get my heat back etc maybe but right now it sucks. So I am trying to find out beyond blaming the pathfollower if there is another cause, because kloots videos demonstrate better unti avoidance so I am looking at what tag or settings may correct this obviously bad behavior.

we have serious issues, /give 30 morties and watch them slowly push each other trying to get line of sight. It is ridiculous
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