Crash on "Switching to ROAM Mesh Rendering"

Crash on "Switching to ROAM Mesh Rendering"

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Pavouk106
Posts: 18
Joined: 15 May 2011, 12:40

Crash on "Switching to ROAM Mesh Rendering"

Post by Pavouk106 »

Hello there,

I have problem with starting Spring. I have attached infolog.txt and my .springrc (renamed to springrc.txt due to "extension not supported" bug on this forum).

Some more info from my side on this. I start springlobby and goes for singleplayer, select some map and some mod and click start (no matter what map/mod and without bots). Loading starts and crashes at "Loading square textures" on screen and on "Switching to ROAM Mesh Rendering" in console. I'm running springlobby 0.147 and Spring 0.91 (OMP - but I tried without OMP ad even multithreaded and no change at all).

I'm running Intel Atom N455 with GMA 3150 graphics and Gentoo Linux x86_64 with latest software and graphics drivers (masked, may be unstable, but the same is with not masked/stable drivers).

The game was running ok (slow and with artefacts etc. - but actually running) long time before. But I can't say what has changed from that time - probably many packages in my system and by many versions.

Personally, I blame this on graphics, but I can't say what is bad. Infolog says something about libpthread, which should be part of glibc - I recompiled glibc (latest stable), but to no avail :-( My system dependencies are all consistent.

EDIT: I should add info that --safemode doesn't help, window/fullscreen doesn't matter, graphics options doesn't matter (of course I have been forced to disable shaders etc., but nothing more can't change anything). Spring works on another machine - Core i5 750, 16GB RAM, NVidia GTS450, Gentoo Linux x86_64, the same state/packages/versions like Intel Atom has.

Can somebody help me?

Thanks
Pavouk106
Attachments
infolog.txt
The infolog.txt
(9.13 KiB) Downloaded 22 times
springrc.txt
The .springrc used to start the game
(457 Bytes) Downloaded 17 times
Pavouk106
Posts: 18
Joined: 15 May 2011, 12:40

Re: Crash on "Switching to ROAM Mesh Rendering"

Post by Pavouk106 »

Seems to get running by adding

AdvMapShading = 0

into .springrc

I have "only" texture and colors troubles now :-)
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Crash on "Switching to ROAM Mesh Rendering"

Post by Beherith »

Both the atom and the gma 3150 are insufficient. The gpu is unsupported too.
Pavouk106
Posts: 18
Joined: 15 May 2011, 12:40

Re: Crash on "Switching to ROAM Mesh Rendering"

Post by Pavouk106 »

I knew it was running on that before, so I only wanted it to run again.

I thought that Atom and GMA are not supported, but the game actually runs on them :-) Yeah, you really don't want to see how :-D

Thanks anyway ;-)
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