
Messing around with chili in BAR on a map I'm working on, with a snow/rain widget that actually works well - or at all - on both my A6 and A8 AMD APUs; all in one screen for no particular reason.
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So you fix the bug introduced where the rain/snow particles move with the camera instead of staying where they are?Funkencool wrote:Messing around with chili in BAR on a map I'm working on, with a snow/rain widget that actually works well - or at all - on both my A6 and A8 AMD APUs; all in one screen for no particular reason.
and for now, I'm plenty happy with betterPicassoCT wrote:It still has some stuff im personally not happy in a "clean" gui (it hate those smallish icons that hide important stuff...) but its better. Way better. Now if we could have text on every Icon
I'm using a different widget than the one in the blueprint, which never worked for me. I figured out it was because it wouldn't render any images with transparency (and square boxes don't make for very appealing snow). So I found a different one and got it working, but yes the particles move independently from the camera.smoth wrote:So you fix the bug introduced where the rain/snow particles move with the camera instead of staying where they are?Funkencool wrote:Messing around with chili in BAR on a map I'm working on, with a snow/rain widget that actually works well - or at all - on both my A6 and A8 AMD APUs; all in one screen for no particular reason.
I had the same thought but I'm having trouble coming up with labels for the groups.Saktoth wrote:If you're going to be making this for BA:R I'd suggest cutting the categories down. Zero-K seperates the categories the way it does because everything can build everything and these are the exact number of categories we need to fit everything in one panel: If you're only taking up half the page you can double the number of things per category. You might be able to combine Special/Factories (the Rarely Built Stuff) and Defense/Eco (often built stuff), so down to only two tabs.
The transparency comes from my skin, which can be easily changed to an opaque one.Cubex wrote:obviously each one has its own ideals of "perfect GUI", for the transparency maybe a configurable one would be a... intermediate solution
Well originally they didn't leave empty space; but now they do, so I've been thinking of throwing them on the right side.smoth wrote:it isn't hard to give people skin options with chili. personally my gripe is how the tabs are on the left of the build menu creating empty space beneath them
Obviously, the feet! But i guess i'll have to make them longer and more slimy if i get tempted to make more amph models for zk.couldnt see the tentacles.