Playing Spring on Android Tablet - With screenshot!
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Playing Spring on Android Tablet - With screenshot!
Playable? Yes
Syncs? Yes
FPS? About 30 @ 1280x720 with settings maxed
http://youtube.com/watch?v=sgl_4XPccLY
Bullshit you say! Well, yes and no
What you're seeing is actually Splashtop 2 remote controlling a win7 pc over wifi. the tablet is an asus transformer tf300 with a tegra 3 graphics chip.
its a bit awkward to play by touch however the transformer has a keyboard dock and also suppports bluetooth or usb keyboards, mice and joysticks
it is without any doubt the most impressive tech ive seen all year!
Syncs? Yes
FPS? About 30 @ 1280x720 with settings maxed
http://youtube.com/watch?v=sgl_4XPccLY
Bullshit you say! Well, yes and no
What you're seeing is actually Splashtop 2 remote controlling a win7 pc over wifi. the tablet is an asus transformer tf300 with a tegra 3 graphics chip.
its a bit awkward to play by touch however the transformer has a keyboard dock and also suppports bluetooth or usb keyboards, mice and joysticks
it is without any doubt the most impressive tech ive seen all year!
Last edited by SpliFF on 03 Nov 2012, 08:05, edited 2 times in total.
Re: Playing Spring on Android Tablet - With screenshot!
what was the fps like and was this in your altered version of the engine?
because honestly, my ridiculous machine STILL has trouble running spring on what I consider decent settings.
because honestly, my ridiculous machine STILL has trouble running spring on what I consider decent settings.
Re: Playing Spring on Android Tablet - With screenshot!
It's just a normal install of 91.0 - no changes
As I said, FPS is seamless so it must be at least 20 but it seems higher, i don't think there's any way to check. What you're seeing is my main pc - with nvidia 680gtx - sending its primary display and audio directly to my tablet and my tablet sends keyboard/mouse actions back including touch events via mouse emulation. it should work on any pc or mac but only nvidia cards will do fullscreen games.
I've added a video to my first post - taken from my phone
As I said, FPS is seamless so it must be at least 20 but it seems higher, i don't think there's any way to check. What you're seeing is my main pc - with nvidia 680gtx - sending its primary display and audio directly to my tablet and my tablet sends keyboard/mouse actions back including touch events via mouse emulation. it should work on any pc or mac but only nvidia cards will do fullscreen games.
I've added a video to my first post - taken from my phone
Re: Playing Spring on Android Tablet - With screenshot!
AH so it isn't really being run from the android. still neat.
Re: Playing Spring on Android Tablet - With screenshot!
Yeah, It's VNC on steroids! I've used Team Viewer, RDP, X11 etc but this is the first i've seen that will stream 3D and video overlays in real time on a standard WIFI or LAN connection. It works over the internet too but i highly doubt the framerates would be comparable or even playable.
The cool thing is the PC running Spring is actually in another building further down the road. I bridged the buildings with some directional wifi antennas so the video signal is travelling over 100 metres and being repeated across two distinct WIFI networks and it still has practically zero lag (nothing really noticeable anyway, probably < 40 ms).
The cool thing is the PC running Spring is actually in another building further down the road. I bridged the buildings with some directional wifi antennas so the video signal is travelling over 100 metres and being repeated across two distinct WIFI networks and it still has practically zero lag (nothing really noticeable anyway, probably < 40 ms).
Re: Playing Spring on Android Tablet - With screenshot!
actually I have a Transformer Prime TF201 with the dock, a "predecesor" of TF300, once tried to run Lubuntu inside android using the famous chroot, but the damn thing was so slow graphically (no GPU support D:) and after installing the tools for compiling, it doesn't work, as stated in the Wiki
Searching a bit in internet found that Android devices use GLES so if someday spring is going to be adapted to tablets, spring (using GL) would need some porting which actual devs do not have time nor reason
Good job Spliff, i never knew that there was a fast VNC like program :D (finally i will play full minecraft on the tablet MUAHAHAHHAHA)
Searching a bit in internet found that Android devices use GLES so if someday spring is going to be adapted to tablets, spring (using GL) would need some porting which actual devs do not have time nor reason
Good job Spliff, i never knew that there was a fast VNC like program :D (finally i will play full minecraft on the tablet MUAHAHAHHAHA)
Re: Playing Spring on Android Tablet - With screenshot!
would be cool if there was some w-lan-hotspot standard, that would allow that on full auto..
Re: Playing Spring on Android Tablet - With screenshot!
so SpliFF.. springvita...?
Re: Playing Spring on Android Tablet - With screenshot!
I can't tell if you're joking but i'll answer anyway. This thread is about Splashtop so I have no control over that (they only support iOS, Android, Win and Mac). My own project will support anything with a WebGL-enabled browser so if the Vita has that then it's a future possibilty. I can't see myself writing anything specifically for the Vita since it isn't an ideal platform for a strategy game.
Anyone interested in Splashtop 2 for iOS or Android should get it now because it's FREE for a limited time (only the HD version for tablets is available - Splashtop 1 is the older phone version). My understanding is it's discounted ATM due to some fuckup in the iOS rollout. Be careful though as the company seems to be a little greedy with regards to features and versions (if you have a phone and a tablet you need to buy it twice and if you want onscreen controls and tegra acceleration you need the THD version - though Splashtop 2 appears to be tegra optimised but they dont give enough information about that). I have Splashtop 2 and Splashtop THD but the 2 version seems to be more reliable and easier to setup.
Make sure you have updates turned off for this app as I wouldn't put it past them to try and revoke features later on.
Anyone interested in Splashtop 2 for iOS or Android should get it now because it's FREE for a limited time (only the HD version for tablets is available - Splashtop 1 is the older phone version). My understanding is it's discounted ATM due to some fuckup in the iOS rollout. Be careful though as the company seems to be a little greedy with regards to features and versions (if you have a phone and a tablet you need to buy it twice and if you want onscreen controls and tegra acceleration you need the THD version - though Splashtop 2 appears to be tegra optimised but they dont give enough information about that). I have Splashtop 2 and Splashtop THD but the 2 version seems to be more reliable and easier to setup.
Make sure you have updates turned off for this app as I wouldn't put it past them to try and revoke features later on.
Re: Playing Spring on Android Tablet - With screenshot!
was just equating what you are doing to the psvita in an attempt to make you smile :) so joke yes.
Re: Playing Spring on Android Tablet - With screenshot!
You can get many more stuffs from market.Cubex wrote:actually I have a Transformer Prime TF201 with the dock, a "predecesor" of TF300, once tried to run Lubuntu inside android using the famous chroot, but the damn thing was so slow graphically (no GPU support D:) and after installing the tools for compiling, it doesn't work, as stated in the Wiki
Searching a bit in internet found that Android devices use GLES so if someday spring is going to be adapted to tablets for sale, spring (using GL) would need some porting which actual devs do not have time nor reason
Good job Spliff, i never knew that there was a fast VNC like program :D (finally i will play full minecraft on the tablet MUAHAHAHHAHA)
Re: Playing Spring on Android Tablet - With screenshot!
Hey if you have any other option to download then tell me that how to download it another way?SpliFF wrote:I can't tell if you're joking but i'll answer anyway. This thread is about Splashtop so I have no control over that (they only support iOS, Android, Win and Mac). My own project will support anything with a WebGL-enabled browser so if the Vita has that then it's a future possibilty. I can't see myself writing anything specifically for the Vita since it isn't an ideal platform for a strategy game.
Anyone interested in Splashtop 2 for iOS or Android should get it now because it's FREE for a limited time (only the HD version for android tablets is available - Splashtop 1 is the older phone version). My understanding is it's discounted ATM due to some fuckup in the iOS rollout. Be careful though as the company seems to be a little greedy with regards to features and versions (if you have a phone and a tablet you need to buy it twice and if you want onscreen controls and tegra acceleration you need the THD version - though Splashtop 2 appears to be tegra optimised but they dont give enough information about that). I have Splashtop 2 and Splashtop THD but the 2 version seems to be more reliable and easier to setup.
Make sure you have updates turned off for this app as I wouldn't put it past them to try and revoke features later on.
Last edited by IndyNile on 09 Apr 2013, 04:07, edited 1 time in total.
Re: Playing Spring on Android Tablet - With screenshot!
What? I have no idea what you're asking or even which product you're refering too.IndyNile wrote:Hey if you have any other option to download then tell me that how to download it another way?
Re: Playing Spring on Android Tablet - With screenshot!
This is one of those corner case users, where it could be a spam bot, but I can't be certain. My recommendation is to respond when sensical.
Re: Playing Spring on Android Tablet - With screenshot!
Spliff are you converting Spring to WebGL?
If yes, did you try the enscripten converter? Worked for sauerbraten c++ -> js
If yes, did you try the enscripten converter? Worked for sauerbraten c++ -> js
Re: Playing Spring on Android Tablet - With screenshot!
Yes, I want spring to render to WebGL and i'll look into the software you mentioned. At this point my thinking is a simple threejs / boxjs type frontend with a 2D topdown view using websocket over luasocket to communicate updates to/from a server gadget and/or widget. I'm not necessarily going to make this a transparent thing that works with all Spring games. Its primary purpose will be to run my game so if a generic solution is too much work i simply wont do it (yet). Not trying to be selfish, just prioritising.
Oh and I'll be targetting chromium and firefox only. IE users can go fuck themselves.
Oh and I'll be targetting chromium and firefox only. IE users can go fuck themselves.