About Tower Defense Mod

About Tower Defense Mod

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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

About Tower Defense Mod

Post by Senna »

I remenber someone made a tower defense gadget and then added into a mod, but now i cant find it, if someone knows where it is pls post
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: About Tower Defense Mod

Post by Senna »

Finally found game Spring Defense, but its not working, anyone knows how to fix it?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Tower Defense Mod

Post by smoth »

Senna wrote:its not working, anyone knows how to fix it?
probably but not with an error report like "it's not working"
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: About Tower Defense Mod

Post by Senna »

smoth wrote:
Senna wrote:its not working, anyone knows how to fix it?
probably but not with an error report like "it's not working"
You are right:) so i post

Game version is Spring Defense test 113 downloaded on rapid, also tryed
Spring Defense 109 and downgrade version's does same errors

http://pastebin.com/T8JFsf4m
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: About Tower Defense Mod

Post by SinbadEV »

map not supported: DeltaSiegeDry

... didn't it come with a map?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Tower Defense Mod

Post by smoth »

nope. quants version of TD has paths for several specific maps.

Senna, look in the infolog for compatible maps.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: About Tower Defense Mod

Post by klapmongool »

I'v tried this a while back. There is a #td on the lobby dedicated to it. I didn't get it to run either.

Tried the the latest version on rapid now (114).

I'v tried two maps that according to the changelog should work.
infologsinglecoreNewLammas.txt
(9.34 KiB) Downloaded 25 times
infologsinglecoreGanymede.txt
(7.76 KiB) Downloaded 17 times
edit: so it hangs on this error: Error: Spring: Incorrect/Missing content: Error in main(): texture bitmaps/birch1.bmp must be 128x256!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: About Tower Defense Mod

Post by PicassoCT »

so fix incorrect texture by making a placeholder One with the correct size!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Tower Defense Mod

Post by smoth »

PicassoCT wrote:so fix incorrect texture by making a placeholder One with the correct size!
if only users were so logical
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: About Tower Defense Mod

Post by knorke »

Senna did not have that error and I i think birch1.bmp is not from mod but from base content of engine. (for the trees)
is in base\spring\bitmaps.sdz\bitmaps\
Didnt dl mod, perhaps it includes broken version but what is about all these errors:
Error: Error opening C:\Spellen\Spring\maps\Crestfallen-Metropolis.sd7: Archive not found
Unable to open archive: C:\Spellen\Spring\maps\Crestfallen-Metropolis.sd7
Error: Error opening C:\Spellen\Spring\maps\Green_Fields_v3.sd7: Archive not found
Unable to open archive: C:\Spellen\Spring\maps\Green_Fields_v3.sd7
Error: Error opening C:\Spellen\Spring\maps\Grts_Northernmountains_008.sd7: Unexpected end of file (truncated?)
Unable to open archive: C:\Spellen\Spring\maps\Grts_Northernmountains_008.sd7
...
[f=0000000] Using game archive: 265470f1ac7995a96e01d45b5f4eed63.sdp
[f=0000000] Warning: Incompatible game-checksum: Checksum of 265470f1ac7995a96e01d45b5f4eed63.sdp (checksum 0x873d506a) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
download kaputt or something?
[f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:165: 'for' limit must be a number
http://springrts.com/phpbb/viewtopic.php?t&t=26302
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: About Tower Defense Mod

Post by Senna »

klapmongool wrote:I'v tried this a while back. There is a #td on the lobby dedicated to it. I didn't get it to run either.

Tried the the latest version on rapid now (114).

I'v tried two maps that according to the changelog should work.
infologsinglecoreNewLammas.txt
infologsinglecoreGanymede.txt
edit: so it hangs on this error: Error: Spring: Incorrect/Missing content: Error in main(): texture bitmaps/birch1.bmp must be 128x256!
latest version cant be dowloaded on rapid, it doesnt work
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: About Tower Defense Mod

Post by Senna »

smoth wrote:nope. quants version of TD has paths for several specific maps.

Senna, look in the infolog for compatible maps.
inside levels folder those are the maps suported;

charlie in the hills
delasiegedry
folsomdamdeluxev3
ganymede v1
gun_metal_harbor 4
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Tower Defense Mod

Post by smoth »

someone give me the download and I might look if I don't fall asleep first.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: About Tower Defense Mod

Post by Satirik »

the Game.mapName does not contain .smf anymore
Attachments
levelloader.lua
fixed \include\levelloader.lua
(6.11 KiB) Downloaded 28 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: About Tower Defense Mod

Post by smoth »

I meant for td..
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: About Tower Defense Mod

Post by klapmongool »

Nix made this: http://dl.dropbox.com/u/200970/Spring%2 ... 14-nix.sdz


It works for me. Of course there are some bugs in and I haven't tested it with others yet but overall it works pretty good.
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: About Tower Defense Mod

Post by Senna »

klapmongool wrote:Nix made this: http://dl.dropbox.com/u/200970/Spring%2 ... 14-nix.sdz


It works for me. Of course there are some bugs in and I haven't tested it with others yet but overall it works pretty good.
thanks
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