I don't see a point in this?Broker wrote: Maverick move to the core in T1. do a little weaker.
I doubt this is necessary. Slight debuff at most.Broker wrote: sniper removed from the game.
After snipers were fixed to hit basically every time a bit back, I initally thought that this would be relatively easy to counter with spam. However, it's not. Snipers as it is, are indeed extremely powerful, and I find it very hard to do anything about them when they're aided by T1 and Zeus, jammer & radar kbots. I'm unsure if it'd warrant making them a little weaker. Need to test around more..

What do you mean with this? BA and TA always were about scouting and espionage being equally important as your unit count.Broker wrote:the game has no hidden operations behind enemy.

Again I don't see the point. Fido isn't that much weaker than Morty after Morty was made slower. Morty is artillery, Fido is close to, and that's just fine.Broker wrote: Fido change as Morty or Dominator. or Morty move the hand and make like a dominator.
Kbot and vehicles shouldn't be equal. Playing a game where all factions and units are played exactly same, isn't much fun. Also, you can not make kbots and vehicles equal without major overhauling, since the very design of maps themself strives for the balance of flat ground vs. hilly ground.Broker wrote: kbot and Vehicle should be approximately equal. The player can choose what they like. Lightning tank "Panther" removed. the core has no analogue that can fight him as an equal.
The mere fact alone that kbots can climb steeper hills makes them superior in some maps. This has to be balanced in some way, and that way is making them somewhat weaker in head on battles.
Also, Core's assault tanks, Reapers, are faster and more enduring than Bulldogs.
EDIT: To share my two cents about the opening post's concerns of balance.. Firstly, Warrior which is the T1 heavy kbot Arm has, is not cost-effective in vast majority of scenarios. So it doesn't imbalance anything.
For Zeus.. Can (core T2 kbot) is usually a lot better.
For Janus (the super-high damage doing Arm T1 vehicle), it is pretty counterable and expensive unit. Also, Core has Riot Rank, which can be even stronger vs. kbots and flashes/instigators than Janus is.
Personally I always thought that Core T2 actually has slight advantage over Arm T2.