put a lolbridge on your lolmap

put a lolbridge on your lolmap

Discuss maps & map creation - from concept to execution to the ever elusive release.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

put a lolbridge on your lolmap

Post by knorke »

A bridge appears:
Image
(model byBeherith http://springrts.com/phpbb/viewtopic.ph ... 26#p530786 )
Units can move over and under.
-requires übermicro
-sucks in many ways

Is anyone interessted in having this in their wip-map or making a demo/testmap? (can be ugly-ish)
If someone knows an existing map where this could be added, that might work too. I could not find a good one though:

map should be like:
-bridge parallel to map edges
-some flat area in front of bridge
-terrain same height on both sides
-enough space under bridge so units can fit under (otherwise it is pointless)
-over water or ground, doesnt matter. maybe have both?
-size of bridge doesnt matter but the longer a unit wiggles around on it, the more noticable the shortcomings get
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: put a lolbridge on your lolmap

Post by Google_Frog »

Where is the example map?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: put a lolbridge on your lolmap

Post by knorke »

there isnt, hence this thread.
iam 'nnouncing. :regret:
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: put a lolbridge on your lolmap

Post by FLOZi »

Movectrl?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: put a lolbridge on your lolmap

Post by knorke »

FLOZi wrote:Movectrl?
yes.
like in http://www.youtube.com/watch?v=vNkUCjTXJ6A but limited to the area of the bridge.
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nrv
Posts: 24
Joined: 05 Aug 2010, 10:06

Re: put a lolbridge on your lolmap

Post by nrv »

Folsom ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: put a lolbridge on your lolmap

Post by smoth »

knorke, does it work with long bridges? if so I can do a custom version of gunmetal for you
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: put a lolbridge on your lolmap

Post by Google_Frog »

Any example would be good.

Do you also want some terraform support? As in it would be fairly easy to let maps define areas which cannot be terraformed.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: put a lolbridge on your lolmap

Post by PicassoCT »

can this be redAlerted? Meaning.. to have it crash under fire like hexfarms bridges and then rebuild it?
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: put a lolbridge on your lolmap

Post by enetheru »

wow bridges, could this also do caves?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: put a lolbridge on your lolmap

Post by PicassoCT »

It could.. .. acutally all you need is something 3dimensional that seemlessly fits into the landscape.. the cave Johnson here:
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: put a lolbridge on your lolmap

Post by The Yak »

Bump, did an example work for this ever get released? If not, where can one get this bridge if they were interested in trying it out?

What does it require for implementation, is it just like a feature or what?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: put a lolbridge on your lolmap

Post by Anarchid »

did an example work for this ever get released?
Nope - i got to try making one, but then the coder part of me beat the mapper part and i got forever stuck trying to improve it.

Most hilarious thing i found out about it when trying to debug why my scorchers and darts were sinking through the bridge and then driving underground: being put into air will drive suspension scripts on units that have them to rabid insanity.
What does it require for implementation, is it just like a feature or what?
It's a movectrl gadget. Feature is for pure visuals, you can make invisible bridge as easy as not.
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