X-COM
Moderator: Moderators
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: X-COM
I dont know how many of you are aware but Jagged alliance 2 is still being developed.
The latest 1.13 patch is, by all accounts, very impressive and fixes and adds a ton of stuff to the game as well as streamlining some stuff.
Should i not play JA2 before This version of XCOM?
It just seems like Id be disappointed If i play JA2 first...
The latest 1.13 patch is, by all accounts, very impressive and fixes and adds a ton of stuff to the game as well as streamlining some stuff.
Should i not play JA2 before This version of XCOM?
It just seems like Id be disappointed If i play JA2 first...
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: X-COM
Well, maybe with expansions they will improve stuff...
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: X-COM
It is fun enough.. even though it got dumbed down for the new generation of gamers..
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: X-COM
Oh well, it won't be too long before Xenonaughts comes out, and I'm thinking the way Xcom finally released (really fun, but dumbed down none the less) will be really really good for Xenonaughts.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: X-COM
I think it still has a long way to go.
It's not even in beta yet, right?
It's not even in beta yet, right?
Re: X-COM
One thing I dislike about Xenonauts is the art, not a big fan of realism. Plus there are no female soldiers cause they are lazy bastards who cba to render some titties.
I wonder what's so difficult about cloning the original X-COM on a modern engine without changing the gameplay or the colorful look.
I wonder what's so difficult about cloning the original X-COM on a modern engine without changing the gameplay or the colorful look.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: X-COM
It's all about the blue bloom now..
Re: X-COM
The original was extremely easy and a breeze once you played it enough to learn the gamey tricks. The stuff you can do with waiting, grenades at right places, etc is just silly. Especially when you know what aliens to capture and what parts to get for the best gear.KaiserJ wrote: so pretty much most of the cool things about the original games have been removed... one of the appeals IMO of the original was how difficult and complicated it was
I suspect that also plays a small above in games nowadays. Few dare to do complicated games that would require the thousands of hours into balancing and patching after that.
But yeah, of course, major reason is that games are a consumer product and if majority of consumers want simple things, simple things they shall have.
Oh, and I really loved the original x-com. Awesome game!

Re: X-COM
hey, original XCOM wasn't as prefect as you might want to think it was:
- PSI sucked
- experience system of your marines sucked
- money system sucked (to get support by unions you just had to start such terrorists missions and leave it in the first round, it didn't made sense to waste 4h on finishing it more than once nor did you get more money by the union by doing so, you just got less if you didn't started the mission at all!)
- bugs in investigation system (it could happen that you weren't able to invent some important things)
- too long rounds (= too many marines)
- too many options in fights (all the different states & shooting actions)
- too strong aliens that killed your marines with a single shot (esp. in the alien locations)
- many times you lost 70% of your army in the first round cause an alien through a grenade or shot a missile
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: X-COM
1 - perhaps, but it added the feeling of danger and got you into fun situations.jK wrote:hey, original XCOM wasn't as prefect as you might want to think it was:
Never the less, it was a great game :)
- 1 PSI sucked
- 2 experience system of your marines sucked
- 3 money system sucked (to get support by unions you just had to start such terrorists missions and leave it in the first round, it didn't made sense to waste 4h on finishing it more than once nor did you get more money by the union by doing so, you just got less if you didn't started the mission at all!)
- 4 bugs in investigation system (it could happen that you weren't able to invent some important things)
- 5 too long rounds (= too many marines)
- 6 too many options in fights (all the different states & shooting actions)
- 7 too strong aliens that killed your marines with a single shot (esp. in the alien locations)
- 8 many times you lost 70% of your army in the first round cause an alien through a grenade or shot a missile
2 - i love time units :D too bad it was bugged once the bar reached the end of the screen. (although this would only happen in extreme cases)
3 - that's a bug.. never noticed it cos i'm not a pussy looking to win the game by abusing these things.
4 - Bug, never was a problem to me.
5 - long rounds, many soldiers = awesome.
6 - Those options give it the tactical depth that made the game so much fun. Much better than just moving a soldier 5 times and setting him to overwatch 10 times and then the game is over (the new xcom).
7 & 8 - Strong aliens and grenades/rockets made it so important to get the tactics right. Without that the game wouldn't have half a much fun. By moving properly you could prevent these mass killings easily. By moving/guarding properly you could prevent most 1-shot deaths.
You must love the new XCOM, they made it simple for you.
Re: X-COM
Google up the system ... your influence on the marines was very limited. Even when killing all aliens on a mission with just a single marine didn't increased its experience in a similar scale ...klapmongool wrote:2 - i love time units :D too bad it was bugged once the bar reached the end of the screen. (although this would only happen in extreme cases)
Too much is just too much. The rounds could have been twice as short w/o a problem (I basically I mean the ship & alien location ones). And you could have cut down like 1/3 of the actions.klapmongool wrote:5 - long rounds, many soldiers = awesome.
6 - Those options give it the tactical depth that made the game so much fun. Much better than just moving a soldier 5 times and setting him to overwatch 10 times and then the game is over (the new xcom).
You couldn't prevent any of those, sometimes you had to rush all your marines out of the transporter in the first round, sometimes you needed to send out your drone first and investigate for ~4 rounds.klapmongool wrote:7 & 8 - Strong aliens and grenades/rockets made it so important to get the tactics right. Without that the game wouldn't have half a much fun. By moving properly you could prevent these mass killings easily. By moving/guarding properly you could prevent most 1-shot deaths.
And 1-shot aliens couldn't been prevented in many cases either. Quicksaving might have been popular to that time, but it is a very bad gameplay design ...
They likely improved the gamedesign in a lot of places and broke the gameplay in the a same amount in others (e.g. fixed missions).klapmongool wrote:You must love the new XCOM, they made it simple for you.
edit:
And for sure it is ways better than the Syndicate & XCOM shooter games ...