BA 7.72 released! - Page 2

BA 7.72 released!

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.72 released!

Post by Silentwings »

I think there might be two different bugs here.

But, trying to rez a single unit is broken (area res works as it should) and that bug is on trac so it will be tested before next BA release.

Could someone post a replay of the 'forgetting build orders' bug described above? I can't reproduce it either.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA 7.72 released!

Post by Beherith »

im 99% sure that bug is caused by a widget, maybe even one that is in BA.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA 7.72 released!

Post by jamerlan »

Silentwings wrote:Could someone post a replay of the 'forgetting build orders' bug described above? I can't reproduce it either.
http://springrts.com/phpbb/viewtopic.ph ... 45#p529204

I posted replay already. Maybe it's a widget. But how to find it? :-D It's very hard
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA 7.72 released!

Post by Silentwings »

I watched that replay, thanks. Looking through that infolog - there are 35 errors when loading the widgets, each of these is spring being asked to load two widgets with the same file name.

So it looks as though in /spring/luaui/widgets you have a tonne of widgets which are (probably older ?) versions of the ones that BA has built into it anyway. When this happens, spring loads the widget from the user and not the one from BA.

If it is a lua problem (possibly even caused by loading some combination out of date widgets instead of BA default widgets) then I don't think anyone will find the cause unless you tidy your widgets up a bit ;)
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA 7.72 released!

Post by abma »

the widget "Red Minimap" and current spring-develop version causes an error spam for me, every frame this message:

Code: Select all

[f=0006469] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_STACK_UNDERFLOW in glPopMatrix(mode=GL_MODELVIEW)
[f=0006470] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_STACK_UNDERFLOW in glPopMatrix(mode=GL_MODELVIEW)
i guess there is one glPopMatrix call to much... (didn't investigate more)
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Re: BA 7.72 released!

Post by IceXuick »

Great stuff!
Shouldn't someone update this on balancedannihilation.org - still reporting 7.71
User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.72 released!

Post by albator »

FFA games are runed when you crash or when you quit and want to rejoin.

All your unit are transformed into wrecks. Pretty annoying when you having a gg.

I think I report that issue many time. Is there a reason why it cannot be changed ??
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA 7.72 released!

Post by smoth »

albator wrote:FFA games are runed when you crash or when you quit and want to rejoin.

All your unit are transformed into wrecks. Pretty annoying when you having a gg.

I think I report that issue many time. Is there a reason why it cannot be changed ??
Replay.
User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA 7.72 released!

Post by albator »

Post Reply

Return to “Balanced Annihilation”