Couple of Questions. Possible Game Engine Move.... - Page 2

Couple of Questions. Possible Game Engine Move....

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Couple of Questions. Possible Game Engine Move....

Post by FLOZi »

(But the performance of the multi-texture gadget was pretty slow right?)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Couple of Questions. Possible Game Engine Move....

Post by PicassoCT »

Pressure Line wrote:
SwiftSpear wrote:Are you asking if there are hard coded polygon rendering limits? (there are not by the way, and I don't think I've ever encountered an engine where they were)
IIRC Warzone 2100 either has (or used to have) a 512 tri limit per component (there usually being 3 components for a mobile unit, 2 for defensive structures and 1 for base structures) and a limited vertex resoultion (xyz values clamped to the nearest 0.1 units)

And as for 'improving the graphics', people think Spring and see this: [~100 tris, 32x32 per quad textures]
Image
when they really ought to be seeing stuff like this: [~4500 tris, 1024x512 (body) + 256x128 (wheels) uvmapped texture]
Image
Which is a shame, but c'est la vie.
High Time we make that a welcome banner up there.. i know it aint a game, but it is defineatly a good way for the engine to show off.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Couple of Questions. Possible Game Engine Move....

Post by Pressure Line »

My version was/is slow, jK wrote some optimisations which boosted speed ~5x. But thats not really the point I was trying to make.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Couple of Questions. Possible Game Engine Move....

Post by smoth »

PL:
Image
click for larger
Oh lawd and these were singular 512x512..

sup just because I stopped working on it doesn't mean it didn't exist..

just because warlord is sitting on the project for 2 years now... doesn't mean it didn't exist

It doesn't really matter spring = *A and we get stuck with people avoiding it because *A looks like shit in a wet paper bag.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Re: Couple of Questions. Possible Game Engine Move....

Post by IceXuick »

And always remember:
"When Smoth or FLOZi speaks, you would do well to listen." !
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