broken myGravity tag?

broken myGravity tag?

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

broken myGravity tag?

Post by Erik »

Setting a ballistic weapons myGravity to anything other than 0 prevents it from firing(even the exact value used by the map).
can anyone confirm?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: broken myGravity tag?

Post by Beherith »

BA uses it on flaks (cannon type) and on bombers, works fine there.
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: broken myGravity tag?

Post by Deadnight Warrior »

You should modify that tag in unison with weaponVelocity, as too slow projectiles can't reach max range with high gravity, making you think that the weapon is broken.

Also, average map gravity is 100-120 when looked from lobby, but that's actually 0.1-0.12 in engine.
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: broken myGravity tag?

Post by Erik »

Also, average map gravity is 100-120 when looked from lobby, but that's actually 0.1-0.12 in engine.
thats what i love spring for :roll:

works now
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