Hello,
I am encountering a new bug since spring 91, most of the times I load a 'new' map, i.e. map that hasn't been pathed previously on this installation I get strange crashes/freezes.
Sometimes it happens during path writes but more often it happens afterwards, which is even stranger, like on 'generating trees' or on some others. what I then do is
1) press ctrl+shift+esc - nothing happens
2) press power button to put computer to sleep
3) wake up from sleep
4) Task manager window now appears on top of gray spring fullscreen so I can kill spring.exe
5) I can now press start again and proceed to load the game as ususal.
unless I've been kicked in the meantime.
91 new map loading crash
Moderator: Moderators
Re: 91 new map loading crash
Please post your infolog.txt, and are you using multithreaded spring? Are you playing a mod with QTPFS enabled?
Re: 91 new map loading crash
I am playing BA, single threaded I believe (although pathing shows 2 threads so I am not sure)
here's the infolog.
on second attempt it didn't mind the trees and launched normally
on second attempt it didn't mind the trees and launched normally
here's the infolog.
on second attempt it didn't mind the trees and launched normally
Using configuration source: "C:\Users\Admin\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz; 8159MB RAM, 16316MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 91.0
Build date/time: Aug 30 2012 21:05:51
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Admin\Documents\My Games\Spring\
Scanning: C:\Users\Admin\Documents\My Games\Spring\maps
Scanning: C:\Users\Admin\Documents\My Games\Spring\games
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1920x1080, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce 9600M GT/PCIe/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1024MB, available 808MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 36 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 2
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: C:\Users\Admin\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to 88.191.140.132:8452 using name zbr
[f=0000000] Using map: Parched_mesa-v04
[f=0000000] Using game: Balanced Annihilation V7.71
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using game archive: balanced_annihilation-v7.71.sdz
[f=0000000] recording demo: demos/20120920_193452_Parched_mesa-v04_91.sdf
[f=0000000] PreGame::GameDataReceived: 947 ms
[f=0000000] User number 5 (team 5, allyteam 1)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.335000
[f=0000000] Game::LoadDefs (GameData): 393 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 9 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 279 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] PathCosts: creating PE8 cache with 2 PF threads (31 MB)
[f=0000000] PathCosts: precached 5 of 16384
[f=0000000] PathCosts: precached 1031 of 16384
[f=0000000] PathCosts: precached 2055 of 16384
[f=0000000] PathCosts: precached 3079 of 16384
[f=0000000] PathCosts: precached 4103 of 16384
[f=0000000] PathCosts: precached 5127 of 16384
[f=0000000] PathCosts: precached 6151 of 16384
[f=0000000] PathCosts: precached 7176 of 16384
[f=0000000] PathCosts: precached 8201 of 16384
[f=0000000] PathCosts: precached 9226 of 16384
[f=0000000] PathCosts: precached 10250 of 16384
[f=0000000] PathCosts: precached 11275 of 16384
[f=0000000] PathCosts: precached 12299 of 16384
[f=0000000] PathCosts: precached 13323 of 16384
[f=0000000] PathCosts: precached 14347 of 16384
[f=0000000] PathCosts: precached 15371 of 16384
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 2 PF threads (31 MB)
[f=0000000] PathCosts: precached 0 of 1024
[f=0000000] PathCosts: precached 68 of 1024
[f=0000000] PathCosts: precached 132 of 1024
[f=0000000] PathCosts: precached 197 of 1024
[f=0000000] PathCosts: precached 262 of 1024
[f=0000000] PathCosts: precached 326 of 1024
[f=0000000] PathCosts: precached 390 of 1024
[f=0000000] PathCosts: precached 454 of 1024
[f=0000000] PathCosts: precached 518 of 1024
[f=0000000] PathCosts: precached 582 of 1024
[f=0000000] PathCosts: precached 649 of 1024
[f=0000000] PathCosts: precached 713 of 1024
[f=0000000] PathCosts: precached 778 of 1024
[f=0000000] PathCosts: precached 842 of 1024
[f=0000000] PathCosts: precached 907 of 1024
[f=0000000] PathCosts: precached 971 of 1024
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 459a4789
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
on second attempt it didn't mind the trees and launched normally
Re: 91 new map loading crash
and another one
this time frozen on creating sky, another try and it's fineUsing configuration source: "C:\Users\Admin\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz; 8159MB RAM, 16316MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 91.0
Build date/time: Aug 30 2012 21:05:51
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Admin\Documents\My Games\Spring\
Scanning: C:\Users\Admin\Documents\My Games\Spring\maps
Scanning: C:\Users\Admin\Documents\My Games\Spring\games
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Supported Video modes: 1920x1080, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1080/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce 9600M GT/PCIe/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1024MB, available 812MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 36 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 2
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: C:\Users\Admin\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to 88.191.140.132:8452 using name zbr
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using map: Small Supreme Battlefield Dry
[f=0000000] Using game: Balanced Annihilation V7.71
[f=0000000] Using game archive: balanced_annihilation-v7.71.sdz
[f=0000000] recording demo: demos/20120920_201332_Small Supreme Battlefield Dry_91.sdf
[f=0000000] PreGame::GameDataReceived: 1123 ms
[f=0000000] User number 2 (team 2, allyteam 1)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.295000
[f=0000000] Game::LoadDefs (GameData): 351 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 4 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 270 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 2 PF threads (31 MB)
[f=0000000] PathCosts: precached 16 of 16384
[f=0000000] PathCosts: precached 1041 of 16384
[f=0000000] PathCosts: precached 2065 of 16384
[f=0000000] PathCosts: precached 3102 of 16384
[f=0000000] PathCosts: precached 4127 of 16384
[f=0000000] PathCosts: precached 5151 of 16384
[f=0000000] PathCosts: precached 6179 of 16384
[f=0000000] PathCosts: precached 7207 of 16384
[f=0000000] PathCosts: precached 8236 of 16384
[f=0000000] PathCosts: precached 9260 of 16384
[f=0000000] PathCosts: precached 10285 of 16384
[f=0000000] PathCosts: precached 11317 of 16384
[f=0000000] PathCosts: precached 12354 of 16384
[f=0000000] PathCosts: precached 13378 of 16384
[f=0000000] PathCosts: precached 14402 of 16384
[f=0000000] PathCosts: precached 15427 of 16384
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 2 PF threads (31 MB)
[f=0000000] PathCosts: precached 0 of 1024
[f=0000000] PathCosts: precached 64 of 1024
[f=0000000] PathCosts: precached 128 of 1024
[f=0000000] PathCosts: precached 192 of 1024
[f=0000000] PathCosts: precached 256 of 1024
[f=0000000] PathCosts: precached 320 of 1024
[f=0000000] PathCosts: precached 412 of 1024
[f=0000000] PathCosts: precached 478 of 1024
[f=0000000] PathCosts: precached 542 of 1024
[f=0000000] PathCosts: precached 606 of 1024
[f=0000000] PathCosts: precached 670 of 1024
[f=0000000] PathCosts: precached 775 of 1024
[f=0000000] PathCosts: precached 845 of 1024
[f=0000000] PathCosts: precached 910 of 1024
[f=0000000] PathCosts: precached 974 of 1024
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 87a437ab
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
Re: 91 new map loading crash
attach log files as file attachments to your post, or use pastebin(.com) or the like.
Re: 91 new map loading crash
try to run it with --safemode
maybe setting "LoadingMT = 0" is enough.
maybe setting "LoadingMT = 0" is enough.