Trying to remake map, Appears pink ingame - Page 2

Trying to remake map, Appears pink ingame

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

Care to share your world machine file? I could probably show some tricks :)
Whats the max resolution you can render at?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Trying to remake map, Appears pink ingame

Post by PicassoCT »

User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

Hey Yak, there is a very useful macro for visualizing Spring (BA hover/bot/vec) passability while in world machine: http://springrts.com/phpbb/viewtopic.ph ... assability
User avatar
The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Trying to remake map, Appears pink ingame

Post by The Yak »

Beherith wrote:Care to share your world machine file? I could probably show some tricks :)
Whats the max resolution you can render at?
Here you go: https://www.dropbox.com/s/1wg4xdxgr2xac ... makeWM.zip. I can get to around 4096x with conserve memory enabled before I start running into problems. I've had success doing large tiled builds before, though I've had trouble finding a program that can stitch the tiles together again...
I do not object to Aerosmith in my thread. You are welcome here anytime :-)
Beherith wrote:Hey Yak, there is a very useful macro for visualizing Spring (BA hover/bot/vec) passability while in world machine: viewtopic.php?f=13&t=22251&hilit=passability
That will be of minimal use to me this time since I've already got a decent heightmap to work off of, but that's still fucking awesome and I'll definitely be using that in any future maps I do.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

When doing tiled builds, you should try to check the merge tiles option. Or else use imagemagick to merge tiles.
The other most awesome tool is the simple displacement node. Feed it your heightmap and some high frequency perline noise and be amazed :)
User avatar
The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Trying to remake map, Appears pink ingame

Post by The Yak »

Beherith wrote:When doing tiled builds, you should try to check the merge tiles option. Or else use imagemagick to merge tiles.
The other most awesome tool is the simple displacement node. Feed it your heightmap and some high frequency perline noise and be amazed :)
I've never had merge tiles work with larger builds, guess 8gb isn't enough for WM. Irfanview (image viewer) has a built in panorama plugin which can stich together tiles, which I've been using. Anyways, here's a preview of what I've been working on:

Image
Full Size:http://i49.tinypic.com/n533h3.png


I converted it to 16-bit and filtered as well, so no more staircases! Spec mapping needs some work, metal patches as well... but I still think it's an improvement, no?

Image
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

Tiled works fine for me with 8gb ram. I use tiles of 1k by 1k.

Looks great, try some of this on your slopes:
Image

You can download the WM filehere.
User avatar
The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Trying to remake map, Appears pink ingame

Post by The Yak »

WM Gives me this error when opening:

Code: Select all

This world file cannot be fully loaded (perhaps due to not having installed one or more plugins used to create it). Some devices may be missing.
I have all those functions that I see in the screenshot, so I don't know what it's on about with plugins. Are you using the WM beta? I'm still using the 2.2 stable.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

So does it not load at all? Are the devices in the screenshot present? 2.3 beta 4.
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Trying to remake map, Appears pink ingame

Post by Johannes »

.tmds are only compatible with the version they were made in, I'm pretty sure. That's still an easy one to recreate based on that image, just test whatever values make sense even if they won't be identical.

Edit: And I assume the radial grad is replaced by the starting heightmap?
User avatar
The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Trying to remake map, Appears pink ingame

Post by The Yak »

Johannes wrote:.tmds are only compatible with the version they were made in, I'm pretty sure. That's still an easy one to recreate based on that image, just test whatever values make sense even if they won't be identical.

Edit: And I assume the radial grad is replaced by the starting heightmap?
That's what I assumed when I tried to make this myself. Tried various setting combinations but all of them just ended up uglyifying my map. I've got a pretty good heightmap to work with already so I don't intend on changing it up too much.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Trying to remake map, Appears pink ingame

Post by Beherith »

Use high frequency basic perlin noise, and set the displacement strength to 0.015, while setting the direction of the first displacement to 0, and the second to 90.
Post Reply

Return to “Map Creation”