Um, at the risk of being offensive... I have to agree with TRO, your uvmapping skills aren't all that yet... I will have S3O shots coming out soon, but for now...

Polycount = 413, 1 DDS DXT1 map @1024 ... and yes, this was something I built to prove to the FL community that ever-higher polycounts wasn't necessary. It was the start of my attempts to teach better texturing methods, which have been very successful there. So... um... if it looks simple and boxy, it IS simple and boxy. But in an RTS, it wouldn't matter one bit- from a mile up, it'd just be a wee little speck, so who cares?

Polycount = 1431, 1 DDS DXT1 map @ 2048
Yes, I know that the size of the DDS's are a bit high for an RTS... I will be trying to make them one DDS DXT3 @ 512 for the Spring content I make, to keep from bogging people's poor videocards down too badly. DDS DXT1 maps are really quite friendly, though- they only eat 500Kb in video RAM, or 1MB with 8 mip levels. I dunno how Spring handles video memory, though, so I'm going to be really conservative for the first stuff...