BA 7.71 Released!
Moderator: Content Developer
Re: BA 7.71 Released!
Metal cost increase going up from 0 to 250 is a big jump! I like the idea of the juno buff being a fairly simple way to nerf the scout spam, but surely the 250M cost makes it harder to use in the early game? It's role was to knock out radars/jammers and occasionally minefields. And now it's no longer as good at these roles as it once was.
Say for whatever reason the scout spam wasn't an issue, would you still nerf the juno in regard to it's anti-mine/radar capabilities?
Also, I don't understand how any amount of scouts can get past a row of beamers/DLLTs, maybe I just haven't been exposed to the full fury of the scout spam. If the juno idea gets neg'd into oblivion, how effective would a buff to beamers/DLLTs be that gives them a bonus against scouts be?
I can see where people are coming from with the flashyness. But definitely leave it for now, I'm still warming to it ^-^
Fighter battles now look amaze-balls. Sexy work.
Are we ever going to get line bombing back? Was it a balance change?
Say for whatever reason the scout spam wasn't an issue, would you still nerf the juno in regard to it's anti-mine/radar capabilities?
Also, I don't understand how any amount of scouts can get past a row of beamers/DLLTs, maybe I just haven't been exposed to the full fury of the scout spam. If the juno idea gets neg'd into oblivion, how effective would a buff to beamers/DLLTs be that gives them a bonus against scouts be?
I can see where people are coming from with the flashyness. But definitely leave it for now, I'm still warming to it ^-^
Fighter battles now look amaze-balls. Sexy work.
Are we ever going to get line bombing back? Was it a balance change?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: BA 7.71 Released!
Line bombing is due to an engine bug (already fixed in 91.0.1 build) and will be back. If it turns out the engine won't update for a long time then we have a hacky fix we can use with a ba release instead.
Re: BA 7.71 Released!
I use the blobshadows widget: the shadows disappear completly when a unit fires. (eg com dgun)
When the shot has exploded, shadows come back.
Maybe due to the new light effects?
When the shot has exploded, shadows come back.
Maybe due to the new light effects?
Re: BA 7.71 Released!
I just wanted to know why the other pathing QFPS or something like that is not used with BA
Re: BA 7.71 Released!
I found a bug: Once ennemy resign, other team fighter cannot fire at ennemy figher. So game cannot end...
Re: BA 7.71 Released!
plz reduce the amount of damage a crashing plane does.
2 fighters crashing down in the same area makes nanofield or metalmaker fields explode.
2 fighters crashing down in the same area makes nanofield or metalmaker fields explode.
- Rumpelstiltskin
- Posts: 292
- Joined: 26 Jun 2012, 18:52
Re: BA 7.71 Released!
Man the pathing and collision are terribad now...
makes the game twice as porcy.
raiding units just completely stop cause a few front ones get killed..
IMO wreckage unit collision should be disabled till pathing is fixed.
makes the game twice as porcy.
raiding units just completely stop cause a few front ones get killed..
IMO wreckage unit collision should be disabled till pathing is fixed.
Re: BA 7.71 Released!
Added qtpfs modoption to SVN version.
Re: BA 7.71 Released!
Nice !Beherith wrote:Added qtpfs modoption to SVN version.
Re: BA 7.71 Released!
Now please go and test it :)
- RickHustle
- Posts: 51
- Joined: 13 Sep 2012, 14:40
Re: BA 7.71 Released!
I don't know it's a bug or feature, but why the ARM's Atomic Bombers don't bombing at patrol? It's very annoing and make this unit almost unusable.
Re: BA 7.71 Released!
Thanks for reporting Rick, Silentwings fixed that bug in SVN!
Re: BA 7.71 Released!
Is there a reason why the wait command doesnt work at units that are reclaiming stuff?
It feels like a bug thats been in the game since... like.... forever
It feels like a bug thats been in the game since... like.... forever
Re: BA 7.71 Released!
At first I was thinking that no, I've definitely used Wait when reclaiming to good effect.Floris wrote:Is there a reason why the wait command doesnt work at units that are reclaiming stuff?
It feels like a bug thats been in the game since... like.... forever
Then I realized I've only done it with conplanes so they'd land to be safer, while keeping on reclaiming.
Re: BA 7.71 Released!
Liches don't bomb at sea. Neither a marked com, nor simply the "ground" (sea). Replay: http://replays.admin-box.com/replay/c5c ... e79b8f899/ (at the end in the NE).
Re: BA 7.71 Released!
Looks like lasers have not dynamic lights. I think is should shine with laser's color.dansan wrote:I like it a lot. Esp. the dgun got the effect it always deserved.Beherith wrote:- Added dynamic projectile lights widget (bling bling)
Thank you!
Don't know how hard/feasible it is: it'd look even more realistic, if the shine were to behind a rocket only, and not a globe (which is fine for plasma). I guess it origins in the "rocket fire" being a globe :) If the "fire" would be a half-globe or a pyramid with red-to-yellow gradient maybe...?
Re: BA 7.71 Released!
Lasers unfortunately cant be done, because their 'projectile' is at the beam center, and you cant tell the start/end point, usually because the start point is out of LOS. I was sad too, woulda been nice to have it for lazers too, so colorful.
Re: BA 7.71 Released!
Is it possible to make the lighting effect appear just at the impact point of the laser?
And I found a bug with the Core Commando, when he starts to build a fink, it flies away before it's even built haha. It tries to do some massive loop-de-loop. Replay attached.
word
And I found a bug with the Core Commando, when he starts to build a fink, it flies away before it's even built haha. It tries to do some massive loop-de-loop. Replay attached.
word
- Attachments
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- CCfinkfail.sdf
- Core commando builds a fink
- (209.79 KiB) Downloaded 23 times
Re: BA 7.71 Released!
Yes, the issue with the lightning is similar to that of the laser; only the start point of the lightning beam is returned.
Nice catch on the commando bug, its pretty odd :)
Nice catch on the commando bug, its pretty odd :)
Re: BA 7.71 Released!
is the DGun delay a "feature" or a bug? is sometimes pretty annoying :/