Hello friends,
I'm using Mountain Lion. Spring app starts normally, but when I try to launch a singleplayer game, app crashes. How can I fix it?
Regards, Eugene
Spring 89 game start crash on ML
Moderator: Moderators
Spring 89 game start crash on ML
- Attachments
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- crash-log.txt
- (60.29 KiB) Downloaded 57 times
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- infolog.txt
- (5.41 KiB) Downloaded 59 times
Re: Spring 89 game start crash on ML
are you using an ai? if so, does it work without an ai?
can you run it with gdb attached and copy/paste the output of "bt full" here?
can you run it with gdb attached and copy/paste the output of "bt full" here?
Re: Spring 89 game start crash on ML
Sorry, I don't get it :) Do you mean bots with AI? I tried to start the game with several different bot types and watch a battle using web lobby — game crashes. Start game in fullscreen and window mode — same behavior.are you using an ai? if so, does it work without an ai?
Here is the full bt. In attached file there is whole console output.can you run it with gdb attached and copy/paste the output of "bt full" here?
Code: Select all
(gdb) bt full
#0 0x00000001000785cc in aiMatrix4x4t<float>::aiMatrix4x4t ()
No symbol table info available.
#1 0x000000010007864d in aiMatrix4x4t<float>::aiMatrix4x4t ()
No symbol table info available.
#2 0x00000001002be7a0 in creg::GetType<std::vector<float, std::allocator<float> > > ()
No symbol table info available.
#3 0x00000001002be966 in creg::GetType<std::vector<float, std::allocator<float> > > ()
No symbol table info available.
#4 0x00000001002bfab9 in creg::GetType<std::vector<float, std::allocator<float> > > ()
No symbol table info available.
#5 0x00000001002ebc4a in std::vector<std::string, std::allocator<std::string> >::_M_fill_insert ()
No symbol table info available.
#6 0x00000001002bece8 in creg::GetType<std::vector<float, std::allocator<float> > > ()
No symbol table info available.
#7 0x0000000100098ac8 in std::operator+<char, std::char_traits<char>, std::allocator<char> > ()
No symbol table info available.
#8 0x000000010009d92b in std::operator+<char, std::char_traits<char>, std::allocator<char> > ()
No symbol table info available.
#9 0x00000001005d0a2b in std::_Rb_tree<CObject::DependenceType, std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > >, std::_Select1st<std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > > >, std::less<CObject::DependenceType>, std::allocator<std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > > > >::_M_insert_unique ()
No symbol table info available.
#10 0x00000001005d3075 in std::_Rb_tree<CObject::DependenceType, std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > >, std::_Select1st<std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > > >, std::less<CObject::DependenceType>, std::allocator<std::pair<CObject::DependenceType const, std::set<CObject*, CObject::syncsafe_compare, std::allocator<CObject*> > > > >::_M_insert_unique ()
No symbol table info available.
#11 0x00000001017f6649 in boost::re_detail::cpp_regex_traits_implementation<wchar_t>::init()::null_string ()
No symbol table info available.
#12 0x00007fff8b745782 in _pthread_start ()
No symbol table info available.
#13 0x00007fff8b7321c1 in thread_start ()
No symbol table info available.
(gdb)
- Attachments
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- gdb-full-console-output.txt
- (8.11 KiB) Downloaded 55 times
Re: Spring 89 game start crash on ML
Just checked Spring v 91 — same error.
Re: Spring 89 game start crash on ML
does it crash when you start it with "spring --safemode", too?
can you attach the output of gdb:
"thread apply all bt full"
?
can you attach the output of gdb:
"thread apply all bt full"
?
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- Posts: 22
- Joined: 29 Dec 2011, 14:28
Re: Spring 89 game start crash on ML
http://springrts.com/phpbb/viewtopic.ph ... 59#p528359abma wrote:"thread apply all bt full"
http://paste.springfiles.com/view/8b03ed5a
Re: Spring 89 game start crash on ML
It works in that safe mode — map is loaded, commander appeared on the surface (console output attached).does it crash when you start it with "spring --safemode", too?
Done. Please, see other attached file (I started spring not in the safe mode).can you attach the output of gdb:
"thread apply all bt full"
- Attachments
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- thread-apply-all-bt-full.txt
- (15.57 KiB) Downloaded 67 times
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- console-output-safe-mode.txt
- (20.49 KiB) Downloaded 52 times
Re: Spring 89 game start crash on ML
@nazica:
can you please try which setting causes the crash?
i guess it crashes when LoadingMT is enabled. Can you test if spring still works if you disable it (set LoadingMT = -1 ) in .springrc.
the settings that are overriden with --safemode can be found here: (just search for safemodevalue on this page)
http://springrts.com/wiki/Springrc
can you please try which setting causes the crash?
i guess it crashes when LoadingMT is enabled. Can you test if spring still works if you disable it (set LoadingMT = -1 ) in .springrc.
the settings that are overriden with --safemode can be found here: (just search for safemodevalue on this page)
http://springrts.com/wiki/Springrc