With recent drivers, there is a problem with minimap notifications widget (the widget that shows circles on damage on minimap).
Circles are painted but they are all white, except for properly colored outline.
This can be fixed by doing /reload but doing gl.ResetStates or ResetMatrices has no effect.
What state could it be?
What opengl states does /reload reset? It fixes ati bug
Moderator: Moderators
Re: What opengl states does /reload reset? It fixes ati bug
jK solved it, bug happens if display lists are created in widget initialize. If t lists are created in callin all works properly.