Blue Features, textures not working.

Blue Features, textures not working.

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Blue Features, textures not working.

Post by enetheru »

I'm at my wits end.

I export the mesh to obj format, ive copied existing features lua scripts and pored over them for any slight detail.

all I get is blue features.

dropbox folder
https://www.dropbox.com/sh/ong9wvq6t0e3e5v/z-5nU6ZtRt

Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Blue Features, textures not working.

Post by smoth »

s3o does stupid stuff...

like anything that is solid, will look like solid team color.

if you set the texture 1 alpha to completely clear and you wont have any issues.
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Blue Features, textures not working.

Post by enetheru »

smoth wrote:s3o does stupid stuff...

like anything that is solid, will look like solid team color.

if you set the texture 1 alpha to completely clear and you wont have any issues.
OK, thanks, it worked.. and seriously what the actual ****.. that makes working with textures such a nightmare.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Blue Features, textures not working.

Post by smoth »

it is a stupid convention but it is what they went with.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Blue Features, textures not working.

Post by SinbadEV »

Just be glad they fixed the bug where a %0 alpha texture was treated the like a %100 alpha texture.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Blue Features, textures not working.

Post by FLOZi »

Seem to recall a tag in either the obj or assimp loader which allows you to switch this behaviour (so no alpha channel set means no team colour)
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