Endless space - Page 2

Endless space

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Endless space

Post by PicassoCT »

i feel like watching a excell-sheet handle course. Realism triumphs again over show dont tell, bureaucracy from hell. Srsly, why do those guys think sins won that MoO 2 succesor seat? Because it kept true to a ages old concept?
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Rumpelstiltskin
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Joined: 26 Jun 2012, 18:52

Re: Endless space

Post by Rumpelstiltskin »

Sins is a real time strategy game...
Sins won the Homeworld seat not the Moo seat.
dimm
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Joined: 01 Oct 2009, 23:03

Re: Endless space

Post by dimm »

Rumpelstiltskin wrote:Sins is a real time strategy game...
Sins won the Homeworld seat not the Moo seat.
and moo is in the strategy board games category...
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Rumpelstiltskin
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Re: Endless space

Post by Rumpelstiltskin »

Really? I'm pretty sure its a computer game...
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rattle
Damned Developer
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Re: Endless space

Post by rattle »

compared to sins homeworld was actually fun to play
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Endless space

Post by scifi »

rattle, can these mods apeal to you in any case?
http://www.moddb.com/mods/dawn-of-victory
and
http://www.moddb.com/mods/the-last-stand
Because sins isnt that bad, once you play mods for it.
Home-world had a base game-play idea that was brilliant for an RTS.

hm maybe join legend of pegasus and endless space threads, as both topics are getting quite similar D:
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Rumpelstiltskin
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Joined: 26 Jun 2012, 18:52

Re: Endless space

Post by Rumpelstiltskin »

Bah not released...
dimm
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Joined: 01 Oct 2009, 23:03

Re: Endless space

Post by dimm »

Rumpelstiltskin wrote:Really? I'm pretty sure its a computer game...
So is settlers of catan http://solito.free.fr/catane/. Ok so its the most board game like of all 4x games.
dimm
Posts: 473
Joined: 01 Oct 2009, 23:03

Re: Endless space

Post by dimm »

scifi wrote: Because sins isnt that bad, once you play mods for it.
D:
What would i need to buy to play the mods? i 'demoed' Sose but i guess without multiplayer or mods its really not proper.
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SwiftSpear
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Re: Endless space

Post by SwiftSpear »

So far, I've never liked a real time grand strategy game. For RTS game play my taste is somewhere in between brood war and Balanced Annihilation. I like a smallish contained battle between a small number of sides that doesn't sprawl on for hours, and has more tactical than strategic decisions.

I don't like SOaSE, I find Star Ruler taxing. I'm not interested in PAX.

I don't want my 4X games to feel like RTS games, I play 4X because they're slow, enjoyable and I can choose weather to micromanage every little thing in my empire or just let it do whatever it naturally would. I can go grab a coke in the middle of my turn. I can sit for and lose 8 hours to the game in one sitting because the pace is constantly the pace I want to play at, it never forces me to move faster or slower than I want to. I don't mind a real time tactical combat system, but honestly, I'd prefer even those stay in the realm of turn based, and I like to be able to skip them without too much penalization. I honestly don't really even play the games for the combat at all.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Endless space

Post by PicassoCT »

that whole turn based vs real-time argument doesent count, since the invention of the "Break"key that still allows issuing commandos. Only exception is mutliplayer
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rattle
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Re: Endless space

Post by rattle »

dawn of victory sure looks good but does it play differently?
to me sins was just macro focused starcraft in outer space.

edit: up close the textures are rather meh, without a bunch of shaders and some distance... oh well I do like the concept of WW2 in space, everyone likes space nazis!
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