In some games this is an issue since allies can forget or mismanage a transport that is carrying your units (not an enemy napping units) and you have no control over getting them back other than asking nicely.
I am requesting some sort of system that allows for units in transport that are not being transported by their own player to call for an abort (or drop me off right here) order. If some game depend on this for com napping strategy than maybe have it configurable so it can affect allied transport, or all players transports (to allow for com napping escaping?). If that is too much work then just an abort order for allies would be awesome.
Does this sound reasonable?
Drop option for allied transport running away with your unit
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- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: Drop option for allied transport running away with your
Seems very game-specific. Would recommend implementing a gadget for this (unloading is already lua-able).
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- Moderator
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Drop option for allied transport running away with your
Can we move this to the lua forum then?
Re: Drop option for allied transport running away with your
(in spring tanks is something similiar so that you can not pick up your own flags)function script.TransportPickup (passengerID)
if (unit is on my own team) then
Spring.UnitScript.AttachUnit (somepiece, passengerID)
else
--do nothing
end
end
It is still possible to give the load order (which might be confusing) but the unit will not execute it. (just moves to the would-be passenger)
Probally needs something with AllowCommand for that?