I think this is a bad idea cause it makes scout completely useless as soon as fighter are up.Niobium wrote:Imo the best solution is to allow AA to fire at land scouts.
You don't want players playing from a checklist of things they have to do to not have their game ruined by bad mechanics, e.g. build an anti to stop game ending nukes, build a shield to stop game ending bertha shot, build a fighter shield to stop game ending air, build a stack of junos so you don't lose army to scouts, and only then start playing the actual game.
- Long-range weapons
- Fast-moving projectiles
- Tracking projectiles
All the above means AA are the perfect units for destroying scouts before they enter the range of your other units and bait their shots.- Low collateral/side-effects
Compared to adding new units or buffing certain units RoF/AoE/range making AA fire at scouts isn't going to effect much apart from lowering scout feasibility, especially late game where players can afford AA escorts.- Easy to do
Changes would take less than 5 minutes.- "Natural" solution
Basically changing AA is a natural solution in that standard gameplay already involves building AA. Compare this to adding a new unit whose sole purpose is killing scout spam late game, sure it solves the problem but it is so artificial, you're adding new game mechanics purely to counter a problematic mechanic instead of fixing it itself.
The main con I see is that AA is present in 1v1s, so you'll get a bunch of 1v1 players complaining that you've ruined the mod because kbots are now OP due to slow crashers preventing scout raiding or something.
This is actually the proper counter argument to what you ask for... If you are able to scout you don't need all that. This is the reasoning that 1 bar rank have: building all defense and play around with the unit, but most player are not that stupid to make only defense and wait for death.You don't want players playing from a checklist of things they have to do to not have their game ruined by bad mechanics, e.g. build an anti to stop game ending nukes, build a shield to stop game ending bertha shot, build a fighter shield to stop game ending air, build a stack of junos so you don't lose army to scouts, and only then start playing the actual game.
making retrieving information less viable makes game more static and more porcy and bring more eco then more unit spam then more lag.