Less important thing is, why such change was done? (which place is more logical then unit definition file to set such thing? Other collision stats still stay on that place)! remove modelCenterOffset tag (can now be dynamically set with Lua)
And now the bug: With no other change in hitspeheres behavior in changelog, i wonder some weapons dont hit the target as before. The problem appears esp. at small units - so first thing i tried to add:
Code: Select all
collisionVolumeTest = 1;
1) does this setting effect much program execution, do I risk any speed/lag problems (= i dont think so that tag was intended as standard property of most of the units)
2) wasnt changed anything other in hit_unit evaluation? Becouse in new engine version, it affects all small units (doesnt matter if they were using modelCenterOffset or not)