Complex Skybox

Complex Skybox

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Complex Skybox

Post by PicassoCT »

This has been on my mind for quite a while. How about a more advanced Skybox? One that supports multiple Suns (although just one lightsource, i m not that mad), nebulas, stars, asteroids, galaxys and moons.

Objects in the Sky can be put into two categorys:
Seemingly fixed: Moons, SpaceStations, Orbital Rings like dense Asteroidbelts

Moving: Nearby Asteroids, SpaceShips, Comets.. stuff..

So the Skybox is basically just a huge dome, were a texture is mapped upon, it would be possible to GlPUSH some textures upon it (before the clouds are compuated in) and keep track of those.

Actually not requesting from anyone to realise this, more like asking if any of the devs has anything against this..
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Complex Skybox

Post by zwzsg »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Complex Skybox

Post by PicassoCT »

Its nice, but i want something mappers can use. Sort of a drag and drop for alien skyboxxes. Two suns, three moons and a asteroid belt? No problemo...?

Okay, how do i lua some textures at random positions in the skybox, if im only rotating it very slowly? GL PUSH TEXTURE?

why i want it, if most of the time it is not visible? Because it simple to integrate into every map if well done, consist of nothing more then alpha blending and creates that instant feeling of foreigness.


I want a roadmap, how to approach this. With tutorials from the first texture push, to the how-will-abma-ever accept this into the spring-repo...


Image

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Surely this is just another of those picassoish request frenzys, which will blow over. No need to reply. I mean, his ideas for games did blow over, and oh, wait..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Complex Skybox

Post by PicassoCT »

bump for more extensive answer. Expand thy lua it.

inb4 but it doesent make a diffrence, except on beheriths maps like magic forrest.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Complex Skybox

Post by Forboding Angel »

PicassoCT wrote: Image
Skewered moon with a dash of bbq sauce?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Complex Skybox

Post by PicassoCT »

actually a book from cycles of fire - a book i hold dear. My dad brought it from a trip to cap caneveral, its the sort of thing that gets you dreamin. Just the panoramas.
And how they would influence a culture. Can you imagine the gods that get born, if a galaxy hangs in your sky as big as a moon?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Complex Skybox

Post by Forboding Angel »

Yar, I love planetariums myself. Big fan of digitalblasphemy.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Complex Skybox

Post by PicassoCT »

imagine a skybox, like pandora had one.. oh fuck im going to make this
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