
It is, or was, a project to completely redo all existing OTA units to suit the detail needs of the new 3D environment. The most notable (and the only actually completed) unit was the Core Avenger made by me, with thrust flares, landing gear, and such. This project could well have laid dead until SupCom arrived, at which point it would be dead AND forgotten, if it wasn't for some noize that reminded me of its former goals.
However, with the arrival of the new model format, which is supposed to be the future for Spring (if someone fixes the bugs accompanying it), it has become hard for me, as the only person who does anything for the mod, to set up and texture the models I make. I've never been good at creating textures, and with the lack of any training, those skills have not improved. If anyone in the community would agree to support this project by lending a helping texturing hand, I would also try to do my best to accomplish the goals this project established.
Now, to clarify, I will explain what exactly I was aiming this for since Sathanas disappeared.
I wanted to create more detailed versions of the current models. Goblins, extra detail segments, underside faces too.
A criteria here is that the models should be as close to realistically possible as possible. :) This means that planes must have landing gear, kbots must have joints, missiles should launch from pylons or tubes, not textured holes in the model, etc. This would also require rescripting the units. The final version of the Avenger was a good example - it had very natural-looking landing gear, opening missile bays and both vertical and horizontal engine flares. Unfortunately, even that unit was lost to me along with the harddrive it was on. So now, I'm almost starting from scratch.
I can make the models, and most of the scripts by myself, but I'll need help texturing the units for the new format. If anyone can provide that help, please answer here.
-CSJM