Free Mod Website Hosting

Free Mod Website Hosting

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Free Mod Website Hosting

Post by R1CH »

Hey all,
I figured I could help out with mod hosting as I see many mods do not have a website, possibly due to hosting issues or such. I can also provide direct link file hosting if desired. I have quite a bit of bandwidth going unused so I figured I should put it to some use, especially for such an awesome project as this :-).

Mod authors can get 500 MiB space for each mod with basic PHP support. This should be sufficient for screenshots, downloads, readmes, FAQs and whatever else you want. Please only use this for Spring related stuff though as I really don't want to have to go dealing with letters from the RIAA and such :o.

If you're interested, just drop me a PM with info about your mod, a username (max 8 letters, lowercase), password and a short directory name (eg yourmod) I'll get you setup.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

You'd be the R1CH that did TACC, right? Very kewl, nice to see you around-ish :-)
R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Post by R1CH »

Argh wrote:You'd be the R1CH that did TACC, right? Very kewl, nice to see you around-ish :-)
Indeed, that horrible VB hack of a program is my doing :). When I get some free time I might see if I can help with coding (AI dev seems interesting) but for now I hope this will be useful to someone. Spring has come a hell of a long way and it's great to see an open source project make it this far.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Will your hosting also have any mySQL support? If not, why? Regardless, this will be a great help for many mods. I will offer my web design skills to any mod makers who need a site.

And about coding, helping work on the engine would probably be better, as there are atleast 6 AI's currently under development, while there is a serious lack of coders for the game itself.
R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Post by R1CH »

Maelstrom wrote:Will your hosting also have any mySQL support? If not, why? Regardless, this will be a great help for many mods. I will offer my web design skills to any mod makers who need a site.

And about coding, helping work on the engine would probably be better, as there are atleast 6 AI's currently under development, while there is a serious lack of coders for the game itself.
If there's demand for MySQL that's something I can provide. I'd figured most mods wouldn't really need much in the way of a website and could get away with flat files / SQLite as there are already forum threads here for all the mod discussion so I wasn't thinking there would be much demand in the way of forums and other stuff that needs MySQL.

I'll take a glance at the engine when I can, although my C++ is pretty weak. No promises though :-).
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Well mySQL is handy for a lot of things, not just forums. You can put news, comments on said news, virtual file browsers (aka FileUniverse), comments on those files, screenshot gallerys, comments on those again, and of course forums. Any sites I make I will make with mySQL (if possible), no matter how small they are.

How were you planning on making an AI, if your not to good with C++?
R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Post by R1CH »

I haven't looked into either the engine or the AI, but from what I saw the AIs were DLL files and thus I assumed the engine exported some interface, allowing the AI DLLs to be coded in whatever language desired provided they implemented the interface.

MySQL is good, but do not discount the speed and flexibility that flat files (and especially SQLite) can offer when working with small sites. Eg http://www.r1ch.net is a flat-file driven CMS (excluding the wordpress index page), http://www.planetgloom.com/community/ is again flat-files... there's no need to jump straight into using MySQL unless you really think the project will grow to be big enough to really need it.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

But the problem with flat files over mySQL, is that if the person you are making the site for doesnt know enough PHP or HTML to edit the page themselfs, then adding news becomes a hassle. I guess you could make a script that lets you edit the page from another page, but making it all driven from mySQL is just so much easier and simpler, and you can modify it easily with other web based things like phpMyAdmin.

But what is SQLite? I have never heard of it.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

R1CH wrote:I haven't looked into either the engine or the AI, but from what I saw the AIs were DLL files and thus I assumed the engine exported some interface, allowing the AI DLLs to be coded in whatever language desired provided they implemented the interface.

MySQL is good, but do not discount the speed and flexibility that flat files (and especially SQLite) can offer when working with small sites. Eg http://www.r1ch.net is a flat-file driven CMS (excluding the wordpress index page), http://www.planetgloom.com/community/ is again flat-files... there's no need to jump straight into using MySQL unless you really think the project will grow to be big enough to really need it.
R1CH :o
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Oops, i made a mistake there. I thought flat-files were just HTML/PHP files, not simple databases. I use flat-file databases for my sites. And I also read up on SQLite, and i would be happy using that.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

OMG GLOOM <3 <3 <3 i want myy quake 2 + gloom back right now... <3
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

I would like to take u up on that offer R1CH. while this probably isn't necessary just yet i would like to setup a site for the Epic/WH 40k mod im "involved" in. there isn't really enough to work with right now so ill drop u a line when it's time.
R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Post by R1CH »

Sounds good, just be very careful not to infringe on any IP owned by GW as they are notorious for killing off fan-created things that violate their IP as one of my friends discovered.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

yeah Argh let me know in the 40k thread. i asked in the thread if we should drop the GW naming and such and make up our own. if only they had been making good GW games for a while we wouldn't have this prob.

though in the near future that might not be a prob:

http://www.warhammeronline.com

http://www.namco.com/games/warhammer/ this one looks most promising. cause it basically Total War with Warhammer units, uber graphics and physics (supposedly better than Havok but who really knows :?: )
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

BTW if mysql is not an option...

The forum that me and my team develop run completely sql free. Great support and cool look.

http://www.Myupb.com
R1CH
Posts: 17
Joined: 23 Jan 2006, 06:28

Post by R1CH »

This offer is still open to anyone... in the meantime I decided to use some of my bandwidth with a searchable maps mirror.
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