New to Spring, question about its flexibility.
Moderator: Moderators
Re: New to Spring, question about its flexibility.
Best of luck, we all like giant robots around here
Re: New to Spring, question about its flexibility.
Wow, thats actually quite nice to hear for the devs. Somehow you always find the engine ingame, (for example, i always knew even, before i knew, that wot base upon the unreal engine) but not guessing that zero-k bases upon spring.. thats quite some praise..Foxmoan wrote:Oh I get it. I didn't notice that ZK was made with Spring at first. Yeah that should make things easier. At any rate I think I know what engine ill be using now.SinbadEV wrote: I think they were saying "look at how ZK does stuff and copy it because they've already figured out how to do a bunch of stuff you want to do"... general wisdom is to find a Game that already does the think you want and figure out how they do it and copy it because then work isn't duplicated... you will still be "starting from scratch" but you won't be "reinventing the wheel".
Re: New to Spring, question about its flexibility.
btw, no MC style customisation, but;
http://springrts.com/phpbb/viewtopic.php?f=14&t=27366
</shamelessselfpromotion>
http://springrts.com/phpbb/viewtopic.php?f=14&t=27366
</shamelessselfpromotion>
Re: New to Spring, question about its flexibility.
inb4 try Evolution RTS but dont hang out in the Evo channel, because there are a dozen are day, having troubles starting it, asking you why they miss features 1.0 and how the can be helped.
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: New to Spring, question about its flexibility.
Kaiser's "lego's" would probably be worth checking out.
http://springrts.com/phpbb/viewtopic.php?f=9&t=22283
(If you do check out evorts you'll see what they can do)
http://springrts.com/phpbb/viewtopic.php?f=9&t=22283
(If you do check out evorts you'll see what they can do)
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New to Spring, question about its flexibility.
Nice try @ trolling, but you fail. Spring features is downloaded automagically by the lobby for any map that depends on it. Moreover, Desura users get it installed with the game.PicassoCT wrote:inb4 try Evolution RTS but dont hang out in the Evo channel, because there are a dozen are day, having troubles starting it, asking you why they miss features 1.0 and how the can be helped.
Furthermore, there are not a dozen a day. I'm lucky if there are 2 people a week that even bother to say anything in the channel.
Also, what the fuck does Evo have to do with this topic? If you answered "Nothing", you would be correct.
Re: New to Spring, question about its flexibility.
Doesn't really apply to this situation at all, actually.Funkencool wrote:Kaiser's "lego's" would probably be worth checking out.
http://springrts.com/phpbb/viewtopic.php?f=9&t=22283
(If you do check out evorts you'll see what they can do)
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: New to Spring, question about its flexibility.
I guess I just figured prefrabicated parts that are made to fit eachother would ease the job of modeling weapon and armor loadouts that fit eachother, but than again I've never played the game so I wouldn't know the kind of models he's looking for.Foxmoan wrote:From there you would assign the mech a pilot with there own stats for piloting, gunning, sensors and so on. The big meat and potatoes though was the mechlab. There you can take your mechs and one by one change there weapon and armor loadout and on some mechs mount jumpjets (limited flight).