Motion caputure soft

Motion caputure soft

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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Motion caputure soft

Post by PepeAmpere »

I dont say this soft (http://www.fix8.com/index.html) is good, but its maybe good inspiration for creating alive units avatars or some intros of SP/COOP Campaign missions.

What do you think?

Is any kind of motion capture software used in Spring games development now?
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Motion caputure soft

Post by Anarchid »

Is any kind of motion capture software used in Spring games development now?
We don't even have skeletal animation (sans megahax involving lua&shaders), what's with motion capture.
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PepeAmpere
Posts: 591
Joined: 03 Jun 2010, 01:28

Re: Motion caputure soft

Post by PepeAmpere »

Anarchid wrote:
Is any kind of motion capture software used in Spring games development now?
We don't even have skeletal animation (sans megahax involving lua&shaders), what's with motion capture.
You dont need skeletal animation for capturing "facemoves" and creating video for intro of SPmission/campaing or making "something" like animated .gif for unit description in your gameGUI.

But thx, my question was partly answered.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Motion caputure soft

Post by PicassoCT »

yep, for those you need morphers.. we dont have them either.. we have a scale comand.. and luashadders to transform (place angelshark.vid here).
And its good that way. Growth is not inhibitted by that fact. If you really want something, you learn to code it in lua. And it is done.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Motion caputure soft

Post by Beherith »

Interestingly, upspring can import BVH animations, and there is a vast trove (over 2500) of animations captured by some univeristy in BVH format...

Linky linky: http://www.cgarena.com/forum/viewtopic.php?p=52789
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Motion caputure soft

Post by Pressure Line »

yeah, but its 'convert animations into bos code' script is broken something fierce
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Motion caputure soft

Post by knorke »

PepeAmpere wrote:You dont need skeletal animation for capturing "facemoves" and creating video for intro of SPmission/campaing or making "something" like animated .gif for unit description in your gameGUI.
That is what I think too.
Scratch videos but some comics would be possible, something like in Z:
Image
Or for unitguides in manuals you could have animated gifs like this:
Image
I guess "somehow" this would also be possible ingame.
(Though unit avatars usually only show the head and I can not think of any springunit that has a nice enough head. Or even a head that consists of more than 1 piece)

http://abload.de/gallery.php?key=bq7TpOYa

http://springrts.com/phpbb/viewtopic.ph ... er&start=0
http://springrts.com/phpbb/viewtopic.php?t=27268

This recent advances by Pressure Line might also be helpful:
http://springrts.com/phpbb/viewtopic.ph ... 8&start=40
(have units hold stuff or give them hats etc)
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