
Terrain Inspiration Thread - with images
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Terrain Inspiration Thread - with images
So I'm sure other people have really gorgeous real world terrain images or matt paintings etc that provide them with inspiration when thinking about creating maps. and since I saw this on reddit today I thought I would post it here to provoke thought.. would be cool IMHO if others posted their inspirational images too and eventually have it sticky


Re: Terrain Inspiration Thread - with images
I always thought the Giant's Causeway would make a good map or Columnar basalt in general...

http://en.wikipedia.org/wiki/Giant's_Causeway

http://en.wikipedia.org/wiki/Giant's_Causeway
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Re: Terrain Inspiration Thread - with images
I've been messing around with a Small supreme battlefield remake and I think I might make the theme something like this


Re: Terrain Inspiration Thread - with images
http://ngm.nationalgeographic.com/2011/ ... hotography
Here is a National Geographic slideshow about a massive cave in Vietnam. Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.
Here is a National Geographic slideshow about a massive cave in Vietnam. Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.
Re: Terrain Inspiration Thread - with images
Even ZK's spiders and jumpbots would suck on that kind of terrain.
Re: Terrain Inspiration Thread - with images
features eat fps like crazy right nowMidKnight wrote: Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.

Re: Terrain Inspiration Thread - with images
At what point do you usually decide what kind of terrain style to use for a map? Before or after making height/metalmaps?
Re: Terrain Inspiration Thread - with images
I like this..Floris wrote:
Re: Terrain Inspiration Thread - with images
you should create a new topic for that question.. :DJohannes wrote:At what point do you usually decide what kind of terrain style to use for a map? Before or after making height/metalmaps?
Re: Terrain Inspiration Thread - with images
Really ugly .. except if you got a team that has units that look like features :D
Re: Terrain Inspiration Thread - with images
Found out about this one via.
https://plus.google.com/104601966579636 ... tG92C5YyQ5
https://plus.google.com/104601966579636 ... tG92C5YyQ5
Aogashima (jap. 青ヶ島, dt. „blaue Insel“)
➫ http://en.wikipedia.org/wiki/Aogashima
➫ http://de.wikipedia.org/wiki/Aogashima
⦿ google Maps: http://goo.gl/1V1F7
✫ hires: http://i.imgur.com/VYOVc.jpg ⇇ must see!

Re: Terrain Inspiration Thread - with images
They're all very pretty landscape.
They would all make awful-playing maps.
When thinking of a map, don't think of a pretty landscape, think of flows.
They would all make awful-playing maps.
When thinking of a map, don't think of a pretty landscape, think of flows.
Re: Terrain Inspiration Thread - with images
in traditional gameplay that is.. if you modify a mod towards a map, it can work out.. thats one of the reasons i regret that behe never released his mountain map to the bigger public... just because base building aint possible, doesent mean that the mods without it aint worth supportin.zwzsg wrote:They're all very pretty landscape.
They would all make awful-playing maps.
When thinking of a map, don't think of a pretty landscape, think of flows.
Re: Terrain Inspiration Thread - with images
Then make it, stop talking about how you know it all and just do it.SinbadEV wrote:My Caldera would work as a map... here's a rough height map copy pasted from google maps.
Re: Terrain Inspiration Thread - with images
Imo these pics serve as inspiration for texturing styles. They dont have to make good maps, that burden is on the mapper. They can help the mapper get ideas about the texturing though.

not so much the picture as the memory of the park inspired me.
edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.

not so much the picture as the memory of the park inspired me.
edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.
Re: Terrain Inspiration Thread - with images
For that map setup to work, you could make the players both start in the water on opposing sides. Or better, on small islands in sw and ne corners. Then it's up to them which side of the island they want to enter.BaNa wrote: edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.
Or make a bigger archipelago still, it's one kind of map I've been wanting to make - kinda like Sands of War but less focused on the sea.