- Intel i3-2105 with HD Graphics 3000
- 4GB DDR3 RAM
- ASRock Z68 Extreme3 Gen3 motherboard
- NO graphics card (important to know)
I am currently running Ubuntu 11.10 64-bit. Xorg is on version 1:7.6+7ubuntu7. To reproduce, buy a system with similar hardware, install Ubuntu 11.10, and observe :)
I have install driconf to fix the white textures, as that bug affected me as well, but the white textures is not the problem I am reporting here.
So first, the game does not crash (most of the time)
FIX: Now, the last few times I have tested it, the game crashes on startup at the loadscreen.
Here is the infolog.txt http://pastebin.com/QUbEgqVh
So first, this bug affects multiple mods and multiple versions of spring. It affects both .85, .84, and multiple versions of BA and ZK.
So, the actual graphical glitches. The first one is that that buildings seem to float in the air and are positioned relative to the commander, and move with the commander. http://postimage.org/image/eiyvcpmob/ http://postimage.org/image/vlsgh0brp/ http://postimage.org/image/evlrgk4kn/ Their selection boxes remain at their real position, but the render of the buildings as well as the units that come out of those buildings float in the middle of nowhere. http://postimage.org/image/jr2sjidpz/ Note that this bug does not affect all buildings, I'm not sure what determines whether a building is affected by this bug or not. Also, this bug is dependent on the zoom level and field of view of the camera, as at very close zoom levels the bug does not affect the renderings anymore. The strategic icon view displays the buildings in their proper positions. http://postimage.org/image/ex9un62gn/
And since springforums doesn't let you have more than 3 attachments, the rest of the screenshots will be linked

The second visual glitch is what could be called artifacts, just random pixels that change into some other color, and they are animated like static. Commander affected by static http://postimage.org/image/9d6k40icj/ . Missile tower building from ZK also affected, and the light/reflections/textures rendering of it seems to be incorrect as well. http://postimage.org/image/l04wu1vy3/
Third visual glitch is mismatching units. Semirandomly, various commanders at various zoom levels, fields of view, etc start developing...uh various features from other units, with completely screwed up texturing. These become fairly funny and interesting, as I have a solar commander http://postimage.org/image/eq8q3zthn/ a sniper commander http://postimage.org/image/7txdtt7nl/ a commander lab http://postimage.org/image/djvzx37c3/ and best of all, a commander with an enormous hula hoop decorated with team color http://postimage.org/image/d7w61cxdt/ .
These glitches exist with and without driconf, so that is not an issue. If the issue cannot be resolved or reproduced (since I couldn't find anything this badly screwed up on the forums relating to Intel open source graphics), I will test various versions of Xorg and see which versions are affected. My first try will be fedora 16 as they usually have more up-to-date graphics drivers than ubuntu which is more conservative about their graphics drivers choices.
Interestingly enough, these bugs do not affect 0AD, even though it is still in alpha, and the problem is definitely from my drivers.
Any chance anybody else experienced these problems and/or knows a fix?