Which projects still use standalone SpringSettings?

Which projects still use standalone SpringSettings?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Which projects still use standalone SpringSettings?

Post by koshi »

I am curious if I can remove that code path / binary build setup.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Which projects still use standalone SpringSettings?

Post by Beherith »

TASClient users still use standalone, IIRC.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

Evo does. However, almost everything can be set in game at this point. But yeah, still needed.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

what does "standalone SpringSettings" mean?

springs installer includes / uses springsettings.exe.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Which projects still use standalone SpringSettings?

Post by zwzsg »

I do!

I hope one day to make it all via ingame menu in Lua, but even then I'll still need standalone SpringSettings for when the settings are so bad Spring won't run.
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Which projects still use standalone SpringSettings?

Post by koshi »

abma wrote:what does "standalone SpringSettings" mean?

springs installer includes / uses springsettings.exe.
Exactly that.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

aahh, got it. didn't know / see that springlobby.exe includes the settings dialog.

afaik zero-k lobby uses (or used?) it, too.

springsettings is a nice-to have, but with --safemode it should be possible to always fix settings in-(game/)engine.

only missing thing would be the hotkey editor.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

You can't set screen resolution ingame. You can't set refresh rate nor fullscreen/windowed, etc with it either. In this case I'm talking about chili.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Which projects still use standalone SpringSettings?

Post by abma »

Forboding Angel wrote:You can't set screen resolution ingame. You can't set refresh rate nor fullscreen/windowed, etc with it either. In this case I'm talking about chili.
start spring.exe, click edit settings:
FullScreen = 0|1
VSync = 0|1
FullScreen = 0|1
XResolution = 0..n
YResolution = 0..n

and yes, all these settings needs a restart... but "can't" isn't correct :)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Which projects still use standalone SpringSettings?

Post by Forboding Angel »

With chili, atm, you cannot set those settings. That does not mean that it is impossible to add those settings to change, but at the moment it is not possible to change the, via chili.

Until those settings are added to chili, it would be a good idea to keep ss around.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Which projects still use standalone SpringSettings?

Post by CarRepairer »

Then let me know, they can be added in just a few lines to epicmenu-config.
Post Reply

Return to “Engine”