blueprint problem

blueprint problem

Discuss maps & map creation - from concept to execution to the ever elusive release.

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

blueprint problem

Post by enetheru »

Hai, I'm trying to use the blueprint, but my map isnt showing up in the lobby menu.

I can successfully get maps to appear in the menu if I don't use the blueprint.

I download the blueprint, compile my texturemap to the smf/smt files put that in the maps directory but nothing shows up.

* ubuntu 12.04
* spring 88.0
* MapConvNG
and a fresh download of the blueprint

is there something I have to do to get the blueprint to work?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: blueprint problem

Post by Forboding Angel »

Pastebin your mapinfo.lua?
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: blueprint problem

Post by enetheru »

Forboding Angel wrote:Pastebin your mapinfo.lua?
its the blueprint one, completely unmodified.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: blueprint problem

Post by knorke »

upload your map, seems simplest.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: blueprint problem

Post by jK »

There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: blueprint problem

Post by enetheru »

jK wrote:There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
git repo says it was last updated 2 months ago, i downloaded it last week. i already have the latest.
knorke wrote:upload your map, seems simplest.
map loads and plays fine when i dont use the blueprint but a bare bones mapinfo

And its really the simplest example, 1024 B&W image full white compiled with mapconvNG..
springMapConvNG -t texture.png -o MyMap
like i said works fine except when using the blueprint.

try it yourself, it takes 2 minutes to check.
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: blueprint problem

Post by enetheru »

jK wrote:There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
loaded up spring by itself to check if the map shows up in its list, nope..
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: blueprint problem

Post by jK »

Then you are doing something wrong, check your unitsync & infolog
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: blueprint problem

Post by enetheru »

jK wrote:Then you are doing something wrong, check your unitsync & infolog
Error: 3, text chunk, [string "text chunk"]:275: 'then' expected near 'do'
Warning: Failed to scan /home/enetheru/.spring/maps/mapcontainer.sdd (Error in mapinfo.lua: [string "text chunk"]:275: 'then' expected near 'do')
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: blueprint problem

Post by jK »

ty
fixed, update blueprint again
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: blueprint problem

Post by Forboding Angel »

Ninjad*

Sometimes typos happen when you code at 4am :mrgreen:
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: blueprint problem

Post by enetheru »

solved, cheers. :P
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