blueprint problem
Moderator: Moderators
blueprint problem
Hai, I'm trying to use the blueprint, but my map isnt showing up in the lobby menu.
I can successfully get maps to appear in the menu if I don't use the blueprint.
I download the blueprint, compile my texturemap to the smf/smt files put that in the maps directory but nothing shows up.
* ubuntu 12.04
* spring 88.0
* MapConvNG
and a fresh download of the blueprint
is there something I have to do to get the blueprint to work?
I can successfully get maps to appear in the menu if I don't use the blueprint.
I download the blueprint, compile my texturemap to the smf/smt files put that in the maps directory but nothing shows up.
* ubuntu 12.04
* spring 88.0
* MapConvNG
and a fresh download of the blueprint
is there something I have to do to get the blueprint to work?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: blueprint problem
Pastebin your mapinfo.lua?
Re: blueprint problem
its the blueprint one, completely unmodified.Forboding Angel wrote:Pastebin your mapinfo.lua?
Re: blueprint problem
upload your map, seems simplest.
Re: blueprint problem
There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
Re: blueprint problem
git repo says it was last updated 2 months ago, i downloaded it last week. i already have the latest.jK wrote:There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
map loads and plays fine when i dont use the blueprint but a bare bones mapinfoknorke wrote:upload your map, seems simplest.
And its really the simplest example, 1024 B&W image full white compiled with mapconvNG..
springMapConvNG -t texture.png -o MyMap
like i said works fine except when using the blueprint.
try it yourself, it takes 2 minutes to check.
Re: blueprint problem
loaded up spring by itself to check if the map shows up in its list, nope..jK wrote:There was a bug that prevented to detect the map by lobbies (spring itself still was able to do, duno why they differ ...). So possibly you just need to update blueprint.
Re: blueprint problem
Then you are doing something wrong, check your unitsync & infolog
Re: blueprint problem
Error: 3, text chunk, [string "text chunk"]:275: 'then' expected near 'do'jK wrote:Then you are doing something wrong, check your unitsync & infolog
Warning: Failed to scan /home/enetheru/.spring/maps/mapcontainer.sdd (Error in mapinfo.lua: [string "text chunk"]:275: 'then' expected near 'do')
Re: blueprint problem
ty
fixed, update blueprint again
fixed, update blueprint again
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: blueprint problem
Ninjad*
Sometimes typos happen when you code at 4am
Sometimes typos happen when you code at 4am
