I'm trying to convert my heightmap, texturemap and metalmap to .smt and .smf. AFAIK it does convert correctly because I do get those two files, but I also get some errors:
Code: Select all
C:\beherith_mapconv_2.4>MapConv -i -c 0 -x 250 -n 25 -o Icy_Shell.smf -t t.bmp -a h.bmp -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file" -l
Mothers Mapconv version 2.4 updated by Beherith (mysterme at gmail dot com)
Loading texture
Creating height map
Inverting height map
Applying lowpass filter to height map
Creating features
Grass Placement:
Options are: -q: 0 compressstring: nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file
A subdirectory or file temp already exists.
Writing tga files 6%
Writing tga files 12%
Writing tga files 18%
Writing tga files 25%
Writing tga files 31%
Writing tga files 37%
Writing tga files 43%
Writing tga files 50%
Writing tga files 56%
Writing tga files 62%
Writing tga files 68%
Writing tga files 75%
Writing tga files 81%
Writing tga files 87%
Writing tga files 93%
Writing tga files 100%
Creating dds files
nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file temp/Temp*.tga
Failed to open NVARGS.TXT, using default arguments:
nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Executing:nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Version 8.30
creating minimap
Failed to open NVARGS.TXT, using default arguments:
nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Executing:nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Version 8.30
Creating tiles 1024/1024 6%
Creating tiles 2048/2048 12%
Creating tiles 3072/3072 18%
Creating tiles 4096/4096 25%
Creating tiles 5120/5120 31%
Creating tiles 6144/6144 37%
Creating tiles 7168/7168 43%
Creating tiles 8192/8192 50%
Creating tiles 9216/9216 56%
Creating tiles 10240/10240 62%
Creating tiles 11264/11264 68%
Creating tiles 12288/12288 75%
Creating tiles 13312/13312 81%
Creating tiles 14336/14336 87%
Creating tiles 15360/15360 93%
Creating tiles 16384/16384 100%
Could Not Find C:\beherith_mapconv_2.4\temp*.dds
Saving metal map
Writing 0 features
Sometimes it's completely black with weird texture tiles. After a few tries it sometimes is just completely filled with a texture I have not used.
Right now it looks like this:

Yet strangely enough, the metal map and height map both work correctly:

I am using an ATI video card, might that be the issue, or is there something else going on?