sure bugs
MAIN
AIR
- [RD]Godde: firebats brake the first time they bomb, so they might miss
 - toadfoot miss with most of its ammo, especially in last shot
 
- Montros Pod disapears when it is finished in the factory unless it is given a teleport command (godde)
 
SHIPS
- ships wreckeges have big hitspheres
 - problem with CORE rocket ship shootdistance (counted from rocket silo)
 
- doomsday machine and annihilator dont close when no enemy in their range
 
- target choosing broken sometimes (when some players die)
 - queen jumps broken
 - Godde: cloacker of Dust bug can be attacked
 
- refuel button, when used, units are deselected - im not sure if its bug, maybe it was intended like this but its strange
 
- units dont scatter on rally point when constructed in factory (more here http://springrts.com/phpbb/viewtopic.php?f=11&t=27625)
 - builders dont repair ressurected unit automaticly (more here http://springrts.com/phpbb/viewtopic.php?f=11&t=27624)
 - flash tank is unable to shoot peewee in the same water depth on tabula 2 map
 
- [RD]Godde: units stay greyed out even after being unlocked (theres problem that ability to build is checked only first time build menu is opened - so depends if you have unlocked before first click on factory)
 - jammer ships red circle of jammed area is not visible on the sea (on some maps)
 - radar "blicks/flashes" can identify radar equiped unit, that is not in your LOS. (test, if this happend only for units = NOT in LOS, but in radarRange)
 
- RAIai (and other AIs) can cheat and build advanced units in basic factories without tech2
 
- when comm start to build, it plays startbuilding sound f.e. 4 times, until construction itself starts
 
- Ion Cannon rocket flame bug (only on some maps?!)
 
new stable file - http://nota.googlecode.com/files/nota171.sdz
