Snyc problems

Snyc problems

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Snyc problems

Post by Erik »

My game(Void) has some weird sync issues. During games it keeps displaying

Code: Select all

Warning: [DESYNC WARNING] path-checksum a8f14098 for player 1 (...) does not match local checksum a95cc326; stale PathEstimator-cache?
[f=0000000] 
even if it seems to work.
Other times players can't connect at all(might be fixed by using an autohost) or doesn't show people as snyced up in lobby.
I am seriously out of ideas what could cause those problems that never seem to go away.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Snyc problems

Post by knorke »

Warning: [DESYNC WARNING] path-checksum a8f14098 for player 1 (...) does not match local checksum a95cc326; stale PathEstimator-cache?
That only displays once at gamestart, or really during game? It can be ignored appearently, in xta some players cause that message every game once at start and it seems to cause no further problems.


Other times players can't connect at all(might be fixed by using an autohost)
problem of routersettings (ports) or something. use relayhost/autohost.
or doesn't show people as snyced up in lobby.
well, your game file is just named void.sdz so it is hard to find out if every player has the same version. put versionnumber in filename, for maps too.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Snyc problems

Post by abma »

i think a full infolog.txt would help, and yes, always use version numbers for maps, if you update them...
Post Reply

Return to “Game Development”