0.194 update

0.194 update

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Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

0.194 update

Post by Betalord »

This update was mostly released due to some problems people were having with hosting games. You'll notice new hosting option "NAT traversal". What's new is the "hole punching" method which is a NAT traversal technique used also by some p2p programs. The "fixed source ports" is the method used with 0.193 version, just in case the new one doesn't work well. Hopefully things should work better this time, although "hole punching" technique works only with certain types of routers and so won't work with everyone. Feedback is much appreciated since this new method is still experimental, but hopefully will get improved with each new update :)
Last edited by Betalord on 23 Jan 2006, 13:16, edited 2 times in total.
Iklash222
Posts: 36
Joined: 01 Mar 2005, 14:35

Post by Iklash222 »

Guess its a feature...

What does the "button2" do on the online maps window?
:P
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Oh noes, I forgot to remove it :) It was used for debugging purposes. This calls for another update.. :)
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

I think you over-fixed /ring...
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forbidin
Posts: 64
Joined: 19 Jan 2006, 17:55

Post by forbidin »

mmm...can you also explain the NAT feature a bit? Will this enable 2+ ppl on a LAN to host a game on the main server and have other ppl join w/o having the networked ppl timing out? :D
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forbidin
Posts: 64
Joined: 19 Jan 2006, 17:55

Post by forbidin »

OK!

YOU guys are a GENIUS! You finally fixed the "Lan" problem! I salute you!

Now ppl on the same network can host a game on the main server, and they can all join, and have others join too, and actually play! W/O losing con! WOOT!

I'm so happy. TYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYTYYTYTYTtytytytytytytytytytyytty :D:D:D:D:D:D:D:D
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I think someone here is happy...

Nice work with that. Hopefully everyone will be able to host now, so there will never be people sitting in the lobby looking for a game.
Kelson
Posts: 76
Joined: 29 Oct 2005, 08:32

Re: 0.194 update

Post by Kelson »

Not all of us can download from the client (404s!)...can you provide a file link?
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Woo! Just hosted a 4v4 with two specs and everybody made it in! Haven't been able to do that since b1! Thank You!
sergey
Posts: 25
Joined: 16 Oct 2005, 19:32

Post by sergey »

THE PROBLEM:

When game started i got - spring has make aexpetion blabla bla. It continues until i reload computer.

THe second problem:

HOSTING using that hole optiion.

on 10 second of game got sync problem messages. tryed 2 times. s
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Not all of us can download from the client (404s!)...can you provide a file link?
I've put a link to download page (auto-update doesn't seem to work for some people behind proxies).
When game started i got - spring has make aexpetion blabla bla. It continues until i reload computer. [...]
on 10 second of game got sync problem messages. tryed 2 times. s
That shouldn't have to do with lobby though. Are you saying you get sync messages only when using "hole punching"?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yay fixed ports hosting works! thanks :D
sergey
Posts: 25
Joined: 16 Oct 2005, 19:32

Post by sergey »

SORRY

DESYNC mesages i got was becouse of map, not the patch - delete prev message.
Last edited by sergey on 20 Jan 2006, 17:47, edited 1 time in total.
M@n1@c
Posts: 25
Joined: 11 Dec 2005, 22:52

Post by M@n1@c »

nope same like always, nobody can connect when i'm host

(only ppl on the same homenetwork can join now but not online)
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Post by richw »

I tired the "hole punching" method with my Draytek Vigor 2600vg with a 3 v 3 game.

I only tried twice and the 'last' person got dropped each time (2 players encounted this). The map was speedy metal, has anyone else had anything simlar?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its because u were playing speedy metal.
RandomUser
Posts: 11
Joined: 29 Nov 2005, 16:29

Post by RandomUser »

Finally being able to host again
Thanks Betalord :)


Btw: I can't seem to connect to hosts using NAT traversal (fixed ports version that is, don't know if it works with hole punching)
Well anyway, as long as I am able to host I don't care about it THAT much :)
richw
Posts: 42
Joined: 24 Sep 2005, 17:54

Post by richw »

Min3mat wrote:its because u were playing speedy metal.
lol


Fixed ports option was fine in the end (sorry i forgot to mention this in the first post).
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

ah this is awesome! fixing it _and_ implementing new technique!

I'll test with my alcatel speedtouch 510i (used a lot in the Netherlands) soo


EDIT: w00t!!!!!!!!! you like, rock!!! this is awesome! 'hole punching' worx!!

Is it UPNP or what technique?
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

i think we should all congrat beta! :-)
this patch really solved a lot a problems on hosting that were going on 8)
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