Code name: Uranus_5 Pirates

IDEA
-
MAIN
- special navy units are key, but these guys are space pirates, so they are able to call their starcruiser and they have own way of fight on the ground
STYLE
- pirates are familiar with combining different types of technologies they met on their journeys. They are smart guys, able to ressurect retired or decomisioned ship for their own purposes. For strong battleships there will be prefered some old school desing, using NOTAmodern weapons. Most of the weapons should be weaker and more oldschool, but pirates have not problem to have many of them. Still one or two advanced techs can be present, stolen or buyed from some other advanced space races.
GAMEPLAY
Most of the things will be random as it is usuall in Spacebugs mode.
There will be small number of important trade posts on the map (like small "hills" of KOTH. Guarding all of them for some time will be task for player(s). Startpositions will be somehow restricted becouse of this system.
Pirates using classic resources for their army? Maybe yes, but not essetial.
ARMY
.navy
- fast hit-and-run light ship strong as excalibur/crusauder
- ship with shortrange weapon doing massive dmg or barrage ship
- one long range rocket ship (something like classic rocket ship, but with 8-16 rockets.. not so deadly as classic rocket ship have, but many rockets)
- boss_ship - ... or boss_space_ship
- airship - it can be the boss or other unique unit. (10-20 airpads).
.airpower + space
- oldcat seaplanes
- supersonic precision bombers (anticoastal weapon)
- landing pod or marauding spaceship equiped with pirates bots
- spaceship battlecruiser
.hover + ground + buildigs
- pirate warrior bot
- amphibious tank
- amphibious fortress
- airpad with defence
- shipyard with airpads and/or some other factory for creating other units
- camoshield generator
- water mine