So after a good deal of thinking and notebook doodling I came up with a start for what I'm going to call "Fixing Conflict Terra."
* Faster build times
* Make some units cheaper (most of the earlier ones)
* Units meant to counter a particular type of unit deal much less damage to units they're not supposed to counter
* Trim the unit roster where necessary
What I'm trying to achieve from this is to quicken the pacing of the game. I've been playing a lot of Dawn of War lately and loving it (yes it took me this long to discover it

I've already lowered factory costs and build times to much lower than they were before (300 metal and energy and 30 seconds) and made miners and engineers a little cheaper (50 metal and energy) This should leave more resources for actually making units. I plan to balance costs and stats for the other units soon, but that'll take more work and thinking.
The last thing is something I am very torn on. Time and time again I came to the conclusion that CT's unit roster is too big, too bland. There's a few redundancies, and quite a few units rarely get any playtime if ever. The thought of completely removing the Tanks comes up over and over and it is half tempting and half revolting.
On one hand:
* They're slow and weak
* If I had to focus on one unit type, it would be the mechs!
* Because the alternative are giant robots, tanks as "game ending vehicles" (as they tend to be in other commercial games) doesn't really work. Tanks are actually more like shitty infantry when compared to other games
* Only 1 has been remodeled so it wouldn't be a huge loss of work
* Can't really think of a way to pick up the pace of CT with slow clunky units.
But then again:
* Keeping them would add more unit variety (some people like this)
* To have a guns and blow 'em up RTS without tanks just feels wrong...
* Already made the dumb things...
* They can be balanced...
If I were to remove the tanks, the mechs would be affected too... The Mech and Tank armor classes would be removed, and indeed CT's whole armor system would shift around some. Mech and Tank would merge into simply "Unit". This would prompt me to look into Smoth's lua armor system that CT's been pressured to adopt for a long time now.
The Ueda anti-mech Mech would either be removed or repurposed, as would the Enkei anti-tank Mech.
At the same time there are some roles that are still best fulfilled by tanks/vehicles, such as an Anti-air platform or artillery. Which prompts me to keep a handful of tanks/vehicles, and still going with Smoth's armor system and cramming all of the units into one cruiser factories...
Sorry for the long post, but there was a lot to talk about. I'd love some opinions, preferably from people who've actually played CT.