DSD - Page 2

DSD

Classic game design, maintained to please you...

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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: DSD

Post by very_bad_soldier »

Forboding Angel wrote: Do you guys realize that a flash tank is only capable of climbing a 33 degree slope?
"Only" 33? Fuck, that is a lot!

In relation to that, you are aware that if you see a traffic sign that says "33%" that it is actually a degree of only 12?

Btw look at your picture. I would not even be able to enter the ascending slope with my car cause it is so damn steep...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: DSD

Post by Forboding Angel »

You wouldn't be able to enter it from a flat surface, but a tank would be able to, easily. Moreover a tank from the future would be able to take it on with ease.

That is why tanks have track bases shaped like \___________/.

Realism aside, 33 degrees is not enough for gameplay terms, unless you want to force mappers to stick to very low height differences.. Big height differences can be done, but not with ease.

In OTA, it was very cut and dried, because ota maps had a height difference of like 50 at the maximum. Using spring, a height difference of 300 is really low. Therefore, values used for OTA aren't really any good when it comes to spring.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: DSD

Post by klapmongool »

Forboding Angel wrote:Moreover a tank from the future would be able to take it on with ease.
Fact: Tanks from the future fly.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: DSD

Post by knorke »

Forboding Angel wrote:@knorke, the extractor radius here is the same as regular dsd (100), so dunno what to tell you.
original dsd:
ExtractorRadius=100;
your map:
extractorRadius = 150,
As I said, bottom right corner this allows you to cover 2 for 1.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: DSD

Post by Forboding Angel »

Wtf? I explicitly changed that to 100. I remember at the time thinking that 100 was smaller than normal, but it's not like evo uses extractorradius anyway so whatever, and I changed it.

That also explains why you or whoever else mentioned it. Dude I very specifically remember setting it at 100. Welp, all the more reason to unpack it, rename it, and change what you don't like! :-)
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