BadMan wrote:Yes, thats a great idea. I did not know you could do that! Thats freakin cool.
One suggestion tho (if possible)
Not that this is a huge gripe, but is it possible to reduce the range of the unit if it goes into high trajectory mode (not by a huge amt, but by just a tad). To me, it just seems natural that the low trajectory gets the higher range cuz by judging from the ange it fires, they should be hitting farther than the higher trajectory (cuz high traj. has a huge arc and sometimes shoots straight up)
...okay, I'm sure this has been said before by other people, but I'll say it here again...
High Trajectory and low Trajectory cover the same ranges. The Maximum range of a ballistic weapon is when it is fired at 45 degrees, perfectly diagonal. As the 'barrel' or initial flight angle is changed to higher OR lower than 45 degrees, the projected end point of the ballistic path gets shorter, and so any spot closer than the maximum range can be hit by TWO different trajectories, high and low. For emphasis I'll say it in its own sentence: High trajectory and Low Trajectory both cover the same range of ranges, from minimum (0) distance to maximum distance!
My short rant is done, so
in summary, no it is not possible.
[edit]...on basically flat ground anyways... As Decimator pointed out, hills and such add some complexity to the issue.[/edit]