MT build Desyncs with standard one?

MT build Desyncs with standard one?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

MT build Desyncs with standard one?

Post by Senna »

Caught some desyncs on the game BA7.64 map DSD.
Is not map or mod desync issues.

Infolog here;
http://pastebin.com/CXePvTdj

Replay here;
http://www.file-upload.net/download-418 ... 7.sdf.html

Look at wertyzp, he will say south seems afk, and people start kicking him because hes afk, but he is desynced, abma and mooby were specs but wert was player and he had this desync cheksum on start of the game.
[f=0000000] Warning: [DESYNC WARNING] path-checksum 01be9606 for player 16 (wertyzp) does not match local checksum 3ee63e5e; stale PathEstimator-cache?
[f=0000000] Warning: [DESYNC WARNING] path-checksum 01be9606 for player 11 ([AG]abma) does not match local checksum 3ee63e5e; stale PathEstimator-cache?
[f=0000000] Warning: [DESYNC WARNING] path-checksum 01be9606 for player 20 (MoobyFR) does not match local checksum 3ee63e5e; stale PathEstimator-cache?

I advised them and they had no error desyn messages, They used MT on linux
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: MT build Desyncs with standard one?

Post by Beherith »

Senna, if you are using MT, could you please track down someone who didnt desyc and attach their replay too? Desyncs can best be investigated if two replays (one synced and one desynced) are provided.

Thanks very much!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: MT build Desyncs with standard one?

Post by abma »

[f=0000000] Warning: [DESYNC WARNING] path-checksum 01be9606 for player 16 (wertyzp) does not match local checksum 3ee63e5e; stale PathEstimator-cache?

that specific message is no desync, thats just a problem in calculating the path checksum 32 vs 64bit.

kloot already fixed it in the development version of spring: https://github.com/spring/spring/commit ... d1586bd9b1

(so, in spring 87.0 ignore this message, in the next release of spring, it could be a desync again..)

a real desync looks like this:

Code: Select all

[f=0073946] Sync error for gazzmac in frame 73938 (7cdb212a)
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: MT build Desyncs with standard one?

Post by Senna »

Beherith wrote:Senna, if you are using MT, could you please track down someone who didnt desyc and attach their replay too? Desyncs can best be investigated if two replays (one synced and one desynced) are provided.

Thanks very much!
I was using single:(
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: MT build Desyncs with standard one?

Post by dansan »

uhm... is it possible to desync in SP? Doesn't make sense to me....
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: MT build Desyncs with standard one?

Post by abma »

@dansan:

no, you can't desync in single player. with "single" the non-mt version of spring is meant.
Post Reply

Return to “Help & Bugs”