Would it be possible to set units to have a certain amount of damage "tolerance"... for example, a sumo might subtract 50 from all the damage it receives, meaning that light units are basically useless against it while heavier stuff, which logically could cause enough of a dent, does damage it. This would have to be balanced with a reduced HP amount, but that's no problem.
Possible? Zaphod and the rest of ya, I know you have a lot on your plate but this would certainly be a great idea for a future version if not the next one... so if you could write it down in a to-do list or something... thanks.
Armor
Moderator: Moderators
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
eh isnt that the normal Damage function?
You must give all weapons for example the tag in the damage categorie CorSumo=X; where X can be 0 if u want that a small weapon that has normal damage of 50 does 0 damage to the sumo. Or let X be 10 if u want that a weapon that does 60 normal damage have -50 damage to a sumo.
Isnt that the thing u want to have? Or did i understand something wrong?
Thats exactly what armorclasses means in FF and i told u months ago to make counterunits for special unitcasses like Krogs or Tanks...
You must give all weapons for example the tag in the damage categorie CorSumo=X; where X can be 0 if u want that a small weapon that has normal damage of 50 does 0 damage to the sumo. Or let X be 10 if u want that a weapon that does 60 normal damage have -50 damage to a sumo.
Isnt that the thing u want to have? Or did i understand something wrong?
Thats exactly what armorclasses means in FF and i told u months ago to make counterunits for special unitcasses like Krogs or Tanks...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
In NanoBlob, I've already used the Armor tags... it works just fine, and it's very simple... just add whatever units you want to take little/no/more/ultra damage to a Armor category... and then cite the damage numbers in the weapon's FBI. Very elegant, and a lot less clunky than the OTA style.
Personally, I'd like to see a heal-X-percent and damage-X-percent... that'd take care of a bunch of things that I'd like to do... like making "heroic" units that gradually become more and more powerful (in terms of hitpoints... it'd be cooler if Experience could be used to modify other stuff, but that's been beaten to death so I'll shut up now).
Ah, and the whole <1 damage = 0 damage seems to work. The new features in healing (the autoheal as opposed to healtime) work great, too. Been having a great time playing with all of this stuff
Personally, I'd like to see a heal-X-percent and damage-X-percent... that'd take care of a bunch of things that I'd like to do... like making "heroic" units that gradually become more and more powerful (in terms of hitpoints... it'd be cooler if Experience could be used to modify other stuff, but that's been beaten to death so I'll shut up now).
Ah, and the whole <1 damage = 0 damage seems to work. The new features in healing (the autoheal as opposed to healtime) work great, too. Been having a great time playing with all of this stuff
