a) Knorke, you once showed this energybar via the unitdef widget. That was basically Reseting the Units Information via Cob?
b) I wanted a groundflash.. basically a glowing texture on the ground.
Code: Select all
groundflash = {
air = true,
alwaysvisible = true,
circlealpha = 0.5,
circlegrowth = 8,
flashalpha = 0.9,
flashsize = 150,
ground = true,
ttl = 17,
water = true,
color = {
[1] = 1,
[2] = 0.5,
[3] = 0.20000000298023,
},
},
Yet DoTo:
+the Blackguard MTW - it needs a diffrent deploy mechanism. To build troops manual is not funny.
+Charger Widget needs work
+Contrain still doesent work
+AniMatrix still gets people doing the moonwalk
+Sniper Emit Forced LaserWeapon always fires at the same Spot in the Landscape or doesent fire at all.
+Condepot still has issues with the buildspots
+Beherith needs work.
+That freaking FirePainterTool.
Wish changelog was more spectacular. Well the Eyecandy is fired off.
Also sliced the AnimMatrix and the neverEndingParty from the OperaScript.
Worked on the PortalStorm (Thats why i need the groundflash.. it looks bad, if the world ends but the ground doesent even blush).
I wrote some code for the Metalldiggester.
Bugfixxed the condepot.
Did some Soundeffects for the tiglil.
Tweaked some Values.