test 3

test 3

Here is where ideas can be collected for the skirmish AI in development

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alaney3
Posts: 19
Joined: 26 Nov 2005, 16:09

test 3

Post by alaney3 »

AAI 0.35 running mod xta_se_v066.sdz on Map: Evergreenhaven-v02.smf
Playing all as Arm me against 2 AAI's

No crash, no lock ups, no sync errors.
Builds probally 80% level 1 units attacks ok and counter attacks ok. Not much in the way of base defences continues to stall out and stop building units around 45 minute mark

[/list][/code]
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

yay my map got used for testing

schweet! ;P

Good stats dude. I can't wait till ai's beat me senseless ;P
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alaney3
Posts: 19
Joined: 26 Nov 2005, 16:09

Post by alaney3 »

Forboding Angel wrote:yay my map got used for testing

schweet! ;P

Good stats dude. I can't wait till ai's beat me senseless ;P
I like most all your maps, keep up the great work!!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

AAI 0.35 is outdated, current version being 0.42
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

its my fault, i forgot to update the version string :)
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alaney3
Posts: 19
Joined: 26 Nov 2005, 16:09

Post by alaney3 »

[quote="submarine"]its my fault, i forgot to update the version string :)[/quote

I noticed that LOL and I started this thread when it should of been under AAI .042 :oops:
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