Map Fixes?
Moderator: Moderators
Map Fixes?
Hello everyone, just noticed that editing the maps is day after day harder.
The lua part is getting hard on last 85.0 release, i noticed some bugs especially on the brightness of maps
On config in Day theres a detailtex called "detailtexbright.bmp",i dunno if this is default because ive tryed to find wheres that file in the map is, and isnt in the map folder. removing it causes unit colour. unitpic and mouse disapearing, the map with this gets too brighter, is there a way to disable it?
Other thing is the maps cant load modinfos.lua, only in mapinfos.lua, and adding a mod specific into a map specific it causes strange bugs too.
Please on future can maps be allowed to read modinfos.lua? so then its posible disable and enable new stuff, without causing crash on other mods, actually is not posible. maps also dont read well mod's UI.
Things like allowfactionchange when theres coms inside unit on maps it wont work.
pls help and thx
The lua part is getting hard on last 85.0 release, i noticed some bugs especially on the brightness of maps
On config in Day theres a detailtex called "detailtexbright.bmp",i dunno if this is default because ive tryed to find wheres that file in the map is, and isnt in the map folder. removing it causes unit colour. unitpic and mouse disapearing, the map with this gets too brighter, is there a way to disable it?
Other thing is the maps cant load modinfos.lua, only in mapinfos.lua, and adding a mod specific into a map specific it causes strange bugs too.
Please on future can maps be allowed to read modinfos.lua? so then its posible disable and enable new stuff, without causing crash on other mods, actually is not posible. maps also dont read well mod's UI.
Things like allowfactionchange when theres coms inside unit on maps it wont work.
pls help and thx
Re: Map Fixes?
if they are not mods why they are still modable then?smoth wrote:maps are not mods..
Re: Map Fixes?
Just because you *can* doesn't mean you should.
What you do with maps is a hack solution not proper. You abuse the power of maps instead of creating a mutator. You use the capabalities available to you not as they are intended.
What you do with maps is a hack solution not proper. You abuse the power of maps instead of creating a mutator. You use the capabalities available to you not as they are intended.
Re: Map Fixes?
i did some mutators, and they were popular, and make something popular even on a map is very hard.smoth wrote:Just because you *can* doesn't mean you should.
What you do with maps is a hack solution not proper. You abuse the power of maps instead of creating a mutator. You use the capabalities available to you not as they are intended.
making a mutator, theres so mutch BA mutators, why make other mod Like BA if theres 1 BA?. thats why i go in maps, just 1 map DSD.
And i still think is not a hack, its a feature, thats why it need to be a bit improved so people can put some skills not only on maps, on mods too and they get easy way to play with theyr regulations and having fun;
The map i do is not for destroy nothing, it kills nothing it just for having some fun, and if people likes it whats wrong with it?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Map Fixes?
Why make a mapmod instead of a mutator? With a mapmod people can only play your game on that map. With a mutator they can play it on any map.
Re: Map Fixes?
Or they can play it on any mod....
Re: Map Fixes?
and make 50 million of mutators... yeah thats cool...CarRepairer wrote:Why make a mapmod instead of a mutator? With a mapmod people can only play your game on that map. With a mutator they can play it on any map.
Re: Map Fixes?
Yes if map can read modinfo, so then it actually the stuff inside of it can be disabled when read other different based mod, and dont crash when run.Beherith wrote:Or they can play it on any mod....
This is a feature, mod is really flexible and maps being well flexible about modding its a perfect RTS
Re: Map Fixes?
so if your feature only works on certain mods, what's the point?
50 million mutators. come off it. There are at most 10 active mutators.
50 million mutators. come off it. There are at most 10 active mutators.
Re: Map Fixes?
Thats the thing of modinfo being working, so the stuff can be disabled when load other different mods.smoth wrote:so if your feature only works on certain mods, what's the point?
50 million mutators. come off it. There are at most 10 active mutators.
Map can also be done for 1 mod too, or should all maps work on all mods?
Re: Map Fixes?
why do you need modinfo? Are you sure you don't have access to the game name?
Re: Map Fixes?
Actually when map read some mod gadgets, they just wont get read correctly, and modinfo is necesary because mapinfo does the same job as modinfo, but is map specifics not mod specifics and there comes the troubles
Re: Map Fixes?
such as? modinfo contains the dependencies, name and version. What data do you need? I think you are not looking at the solution from the right angle.
Re: Map Fixes?
allowfactionchange wupget gets confused when new units are added/removed because it uses hardcoded unitDefIDs.Things like allowfactionchange when theres coms inside unit on maps it wont work.
so map mutator yes but even decided to even lua more like? probally not!
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Map Fixes?
I don't feel like you answered my question.Senna wrote:and make 50 million of mutators... yeah thats cool...CarRepairer wrote:Why make a mapmod instead of a mutator? With a mapmod people can only play your game on that map. With a mutator they can play it on any map.
You are doing another dsd mapmod. Are you doing anything specific to dsd itself? Like placing teleporters exactly in the cliff edge here and there. If not, why not just make a BA mutator? You sre advertising it in the BA forum already. It won't work with other games as you yourself said in this thread "disable and enable new stuff" and that is not something that is universal.
Re: Map Fixes?
Well actually the map has map options inside, like night effect water or non water, metal and wind speed changeable, inverting size etc, things that the simple DSD doesnt has
Re: Map Fixes?
And yes the thing i dont do another BA mutator is because theres so mutch BA mutators and no one will play them; I did Tech Anni back in time, also Tech Anni has nothing to be with BA, is a different game right nowCarRepairer wrote:I don't feel like you answered my question.Senna wrote:and make 50 million of mutators... yeah thats cool...CarRepairer wrote:Why make a mapmod instead of a mutator? With a mapmod people can only play your game on that map. With a mutator they can play it on any map.
You are doing another dsd mapmod. Are you doing anything specific to dsd itself? Like placing teleporters exactly in the cliff edge here and there. If not, why not just make a BA mutator? You sre advertising it in the BA forum already. It won't work with other games as you yourself said in this thread "disable and enable new stuff" and that is not something that is universal.
Re: Map Fixes?
Its funny, cause its playing my tune. Map editing should be easy. And it still is if you use the mapeditor.. but it still was easier when you could shove in some bmps and got some half-decent results.
Long Story short: Those who spearheaded development decided that your unworthy standard player-ass (ignoring there hardwork) shall be ignored when it comes to trying to make a map. And because spring doesent meet you halfway (it could use a default-map-config, default splatmap gen, it should have alot of stuff thats defaulting, instead of giving you the fault for not spending hours in tutorialls - ohMy, help, help im beeing supressed by devs forcing rules down upon my stuff).
You can however show your opinion, by boycotting all the "learn_to_map"posters above by playing the old dsd
There is however a Map whos looks still are easy to edit. Made a couple of skins myself.
http://springrts.com/phpbb/viewtopic.ph ... 13&start=0
Long Story short: Those who spearheaded development decided that your unworthy standard player-ass (ignoring there hardwork) shall be ignored when it comes to trying to make a map. And because spring doesent meet you halfway (it could use a default-map-config, default splatmap gen, it should have alot of stuff thats defaulting, instead of giving you the fault for not spending hours in tutorialls - ohMy, help, help im beeing supressed by devs forcing rules down upon my stuff).
You can however show your opinion, by boycotting all the "learn_to_map"posters above by playing the old dsd
There is however a Map whos looks still are easy to edit. Made a couple of skins myself.
http://springrts.com/phpbb/viewtopic.ph ... 13&start=0