Whole base starts to blink

Whole base starts to blink

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mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Whole base starts to blink

Post by mrlc »

I was playing a skirmish against the Core. Late in the game, my entire base along with all my units starts to blink. The problem is , when everything starts to blink, my computer gets bogged down and the fps goes way down.
1. What causes the blinking?
2. If Core is doing this, what core units causes this?
I get tired of the 1 to 3 fps when the blinking starts.
thanks
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Whole base starts to blink

Post by smoth »

connection issue.
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Whole base starts to blink

Post by mrlc »

connection issue? I am playing against a skirmish AI. I would not be on the net.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Whole base starts to blink

Post by FireStorm_ »

I often experience the same issue.
Lately I mostly played Zero-k against bot and chickens, though, so I doubt a single (core) unit is responsible.
Periodicaly all units turn blue and the game seems to grind to a halt, until, after a while the flickering/blinking stops, and everything returns to normal.
(I never knew, or bothered to find out, why. I just imagined people with a faster computer didn't have the problem, but I don't know if it matters.)
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Whole base starts to blink

Post by mrlc »

I c. How long does the blinking last for you? Does anyone know what is going on?
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Whole base starts to blink

Post by klapmongool »

smoth wrote:connection issue.
This. Except that you are doing offline play apparently. Still it must be a very similar thing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Whole base starts to blink

Post by smoth »

I suspect the blinking is not the cause of the system hang but the system hang is the cause of the blinking.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Whole base starts to blink

Post by zerver »

Connection issue will fiddle with team colors to give a flashing appearance. Based on your symptoms (decreased FPS) I would say you are definitely experiencing something else.
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Whole base starts to blink

Post by mrlc »

okay, so I take it only one other person has had this problem?
Oh well.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Whole base starts to blink

Post by FireStorm_ »

Although I think Smoth is right, the blinking being a symptom and not a cause, I did find the 'blinking' seems to coincide with the following lines in the infolog:

Code: Select all

[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0036649] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0036649] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0036649] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0036649] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0036649] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0036649] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0036649] !transmitlobby @voice@buildUnit@add;armmerl;Merl
[f=0036649] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0036649] !transmitlobby @voice@buildUnit@reload
Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Whole base starts to blink

Post by smoth »

you would need to do a find in files for say "@buildUnit" to see what gadget/widget is triggering it.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Whole base starts to blink

Post by SirMaverick »

FireStorm_ wrote:

Code: Select all

[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason
[...]
[f=0036649] !transmitlobby @voice@buildUnit@reload
Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull)
Ba game or ZK?
Those lines are created by the voice command system used in ZK/ZKLobby.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Whole base starts to blink

Post by FireStorm_ »

Ah right, tanks for clearing that up.
Not likely to be the cause of any serious lagging I think.
Guess it was just coincidental.
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Whole base starts to blink

Post by mrlc »

Finally I found it. It is the core Juno that produces those emp missiles that causes my base to blink. Hopefully, byh no allowing it to be used, my computer wont bog down
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: Whole base starts to blink

Post by mrlc »

Not allowing Juno did not work. I guess it could be playing against 4 AI's and 5000 unit limit.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Whole base starts to blink

Post by klapmongool »

mrlc wrote:Not allowing Juno did not work. I guess it could be playing against 4 AI's and 5000 unit limit.
rofl :D
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Whole base starts to blink

Post by Johannes »

Problem is not killing them before they get 5000 units :P
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Whole base starts to blink

Post by Jools »

smoth wrote:connection issue.
That's not really the cause for the blinking. Is the real cause some engine or game feature? Can it be disabled somehow?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Whole base starts to blink

Post by PicassoCT »

Had it too in jw.. before i reworked the terraforming gadget.. i think its caused by lua-gadgets taking so much time to finnish, the next frame begins with a new lua overload, thus grinding the engine to a halt..


It should be reproducable.. by just producing units that have a lot of lua going on..

For example spawning solars for every faction should to max should make a smooth game.

Spawning units with big luascripts attached to them should reproduce this, even with not unit max.

Engine devs are not to blame.. its a game thing. Once i had zwzsgs fix in my gadget, the blinking was gone.
Yep, get the gamedevs or a faster maschine.. :(

local your lua, and check your algos..
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Whole base starts to blink

Post by Anarchid »

This. Except that you are doing offline play apparently. Still it must be a very similar thing.
Or is it?

If it's ZK via ZKL, then there's pretty much no way to start a local game unless it's a mission.
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